总之,解决“look rotation viewing vector is zero”的问题通常涉及到检查和修正向前向量的计算逻辑。通过仔细调试和测试,你应该能够找到问题的根源并进行修复。
Look rotation viewing vector is zero UnityEngine.Quaternion:LookRotation (UnityEngine.Vector3,UnityEngine.Vector3) Pathfinding.AIBase:SimulateRotationTowards (UnityEngine.Vector2,single,single) (at Library/PackageCache/com.arongranberg.astar@4.3.47/Core/AI/AIBase.cs:694) Pathfinding.RichAI:FinalM...
The following step that maps the line of sight into a 3D gaze vector has been taken into consideration too, but only if strictly related to the methodology itself, i.e., if the mapping is built depending on the development of the computer vision algorithmic pipeline. The relationship between...
The following step that maps the line of sight into a 3D gaze vector has been taken into consideration too, but only if strictly related to the methodology itself, i.e., if the mapping is built depending on the development of the computer vision algorithmic pipeline. The relationship between...