How do you feel about the concept of making regular battles in games somewhat longer and more involved (with appropriately scaled rewards), but reducing the overall frequency of encounters in exchange? I want to talk a bit about my own project for context, but then open it back up to a...
5·A decreased frequency is equivalent to a longer, or redder, wavelength. This is gravitational redshift. 较低了的频率,相当于较长或较红的波长,这就是红移。 更久 1·You'll live longer. 你会活得更久。 2·Night milk quickened the start of sleep and caused the mice to sleep longer. 夜间...