pause_screen chore: initial commit Nov 27, 2023 plankton chore: initial commit Nov 27, 2023 player chore: initial commit Nov 27, 2023 saved_game feat: add full save/load including levels Dec 10, 2023 saver_loade
(tell me if there is a better way ^^') Steps to reproduce reproduction: See edited screenshot. create a 3D scene add an AnimatedSprite3D with a new SpriteFrame create a new CanvasTexture ressource, and add a new diffuse texture (ex: godot icon) add the canvasTexture to the SpriteFrames...
UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING Shader error in 'Hidden/kMotion/CameraMotionVectors': SV_VertexID semantic is not supported on GLES 2.0 at line 11 (on ...
Limit the number of different shader you use and use a shader cache to precompile the shaders during loading screen. outputting to the console using print() and errors can create stutters. Error: _body_enter_tree: Condition "!E" is true (fixed in Godot 3.4 beta 4!). Can happen when...