The .obj, .mtl file and all the images or textures have been placed in a same directory (I have used blender try to import or load the .obj file, it works fine with texture) IDE vscode linux After many tests, I made the code work by downgrading the version of the assimp The follow...
Hello, When resources are embedded in gltf, i am facing the issue #144 . Otherwise when .png and .bin are not in .gltf I am not able to load the bin file. If someone is able to load this gltf with textures in react-native https://github...
images = (load_image(path, directory)forpathinimport_list)ifenginein{'BLENDER_RENDER','BLENDER_GAME'}: textures = []forimginimages: self.set_image_options(img) textures.append(self.create_image_textures(context, img)) materials = (self.create_material_for_texture(tex)fortexintextures)elifeng...
Did export it with textures and as the documentation showed how to load model with textures?Perhaps you had "only selection" enabled when exporting. Another option could be the eye balls have perhaps a scale set different than the body. Ive never tested this, im just thinking out...
glGenTextures(1, &gl_texture_name); glBindTexture(gl_target, gl_texture_name); Upload the image data to the GPU: upload_image_data(img, this->gl_target, is_in_srgb); set your Texture Parameters and MipMap generation: glTexParameteri(gl_target, GL_TEXTURE_WRAP_S, gl_wrap_s); ...
// opencv reads textures in BGR format, change to RGB for GL cv::cvtColor(textureImage, textureImage, CV_BGR2RGB); // opencv reads image from top-left, while GL expects it from bottom-left // vertically flip the image cv::flip(textureImage, textureImage, 0); ...
CGLTexture& texture = m_textures[index];charSymbol = index + startsymbol;if( Symbol ==' ')returnMakeSpace( index ); uint CharIndex = FT_Get_Char_Index( face, Symbol );interror =FT_Load_Glyph( face, CharIndex, FT_LOAD_DEFAULT );if( error !=0)returnfalse; ...
BlenderBlender 专用模型 SU模型SU模型 产品|机械产品|机械 3d打印3d打印 家装|工装家装|工装 材质贴图 贴图贴图 VRayVRay HDRIHDRI PBRPBR 平面 素材 图标图标 元素元素 背景背景 PPTPPT 字体字体 动图动图 模板 在线设计在线设计 样机样机 海报海报
BlenderBlender 专用模型 SU模型SU模型 产品|机械产品|机械 3d打印3d打印 家装|工装家装|工装 材质贴图 贴图贴图 VRayVRay HDRIHDRI PBRPBR 平面 素材 图标图标 元素元素 背景背景 PPTPPT 字体字体 动图动图 模板 在线设计在线设计 样机样机 海报海报
I have been running Doom on Vulkan, maxed out everything (apart from only used ultra not nightmare textures) on a repaired HD7970OC 6GB over a PCIe2.0x1 mining adapter. I get ~ 45-60FPS. It runs much better than an R9 280x 3GB, which can only manage ~30 FPS in the same graphics...