施法时间Casting Time:1轮,或 取决于创建法术材料成分的变量or variable depending on the value of the material components used in the spell created 影响区域Area of Effect:如同法术所创造As spell created 豁免检定Saving Throw:无None 这道法术允许施法者借由歌唱和对伊莉丝翠的祈求,生成几乎任何相当于3级或...
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Stacks with similar effects, such as Curse of Weakness. Runic Protection - Reduces your chance to be critically struck by 3% and increases your armor by 6%. Small defensive boost. Blood Draw BD Heals you for a moderate amount if you drop below 30% health. It can only occur once every 2...
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War Caster 5eis only for classes that can cast spells, but it’s essential if you’re planning to play any combination of martial and spellcasting in combat. Not to mention the fact that most squishy spellcasters could benefit from the armor class bonus of aDnD shield. ...
Double the space what it is now should be fine so we can actually play the game instead of the inventory management endgame. Not enough space even with eso+ and all the inventory pets. Pain Point 5 - Stackable armor/weapons/jewels/etc somehow. Sets coffer/storage similar to PTS? Or ...
And then, of course, there's Tyrion's famous line regarding just the use of insults, "Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armor yourself in it, and it will never be used to hurt you." Not that th...
Give us a binder to keep together all of those loose notes, writings, maps, etc, espeically since they don't weigh anything. List of changes when comparing equipped weapons and armor with highlighted items in inventory. This could include damage and special ability differences. ...
Also could use: 1-2 ogre, 3-4 bats or bat swarms, 2 skeletal knights (skeletons with some kind of armor), 2-4 skeleton archers.Which would you prefer to receive one game high on your wishlist or several games you don't know, but that look interesting?No preference here. Even though...
Classes in blue are on the high side of their Tier and can easily move up. Classes in red are on the low side of their Tier and can easily move down. 註:前言及FAQ取自DnD 3.5的文章,但想法是通用的。以下層級表的通用原則:不考慮變體,或者變體單獨列出。中等且同樣的優化程度,不考慮特殊build...