//SWLM works best without shaders. Shaders lighting effects might look a tad funky if default settings. //SWLM is small and straight-forward. It should fit it to any mod/pack without conflict. Be warned, this mod only has an effect on vanilla blocks and items from our sister mods (...
History 1,590 Commits .github/workflows info shaders LICENSE readme.md README License Shrimple [shader] A Minecraft Java shader that attempts to maintain a minimal "vanilla" aesthetic, while adding some optional features: Waving Plants.
Instance i)function defined inmodel.vert). For some reason, the 'normalMat' that is passed to the shaders is all zeroes sometimes, following a certain pattern (more on that later). This then causes the normal to be set to zeroes, which in turn makes the diffuse...
importnet.minecraft.client.renderer.RenderHelper;//導入方法依賴的package包/類@SideOnly(Side.CLIENT)@OverridepublicvoiddoRenderLayer(AbstractClientPlayer entitylivingbaseIn,floatlimbSwing,floatlimbSwingAmount,floatpartialTicks,floatageInTicks,floatnetHeadYaw,floatheadPitch,floatscale){if(!Arrays...
包路径:net.minecraft.client.renderer.GlStateManager类名称:GlStateManager方法名:enableLighting GlStateManager.enableLighting介绍 暂无 代码示例 代码示例来源:origin: Vazkii/Botania public static void releaseShader() { if(lighting) GlStateManager.enableLighting(); useShader(0); } 代码示例来源:origin: ...
//SWLM works best without shaders. Shaders lighting effects might look a tad funky if default settings. //SWLM is small and straight-forward. It should fit it to any mod/pack without conflict. Be warned, this mod only has an effect on vanilla blocks and items from our sister mods (...
Shrimple [shader] A Minecraft Java shader that attempts to maintain a minimal "vanilla" aesthetic, while adding some optional features: Waving Plants. Rain puddles & ripples. Volumetric fog lighting. TAA / FXAA (anti-aliasing). Normal / Specular Mapping (PBR). ...