Roblox Script Security Read Parallel Determines the lighting system for rendering the 3D world. This property is non‑scriptable and only modifiable in Studio. See Enum.Technology for available options and Lighting Technology for detailed descriptions and visual effects of each option. TimeOfDay string...
Shadows— Configures how a user experiences shadows within the experience. Environment— Configures the conditions of the experience's world, such as the time of day and geographic latitude. Technology— Configures the lighting technology Studio uses to render lighting and shadows. ...
By default, all materials use physically-based rendering (PBR) textures that allow you to display realistic surfaces in various lighting scenarios by using multiple image files on a single object. This means that when you use Studio's built-in materials, the metalness and rou...