The `Lighting` service controls global lighting in an experience. It includes a range of adjustable properties that you can use to change how lighting appears and interacts with other objects.
Shadows— Configures how a user experiences shadows within the experience. Environment— Configures the conditions of the experience's world, such as the time of day and geographic latitude. Technology— Configures the lighting technology Studio uses to render lighting and shadows. ...
Global lighting is the luminescence from either the sun or moon in an experience. By adjusting a couple of key default properties in theLightingservice, you can dramatically change how that light appears to players, as well as how it interacts with any other object you plac...
By adjusting a couple of key default properties in the Lighting service, you can dramatically change how that light appears to players, as well as how it interacts with any other object you place in the experience. Enable the Future lighting system The Lighting.Technology ...