If you want to improve your Minecraft experience but the other Shader packs make your game unplayable, then the SSPE Lightweight Shader pack is the solution for you! This Shader pack for the Minecraft Pocket Edition features realistic shading effects while not putting so much strain on the ...
Lightweight Shaders will make the world of Minecraft Bedrock Edition more realistic. Shaders can seem too bright in the daytime, but it can be controlled by the settings in Minecraft PE. However, the brightness in night time is very well balanced. Up...
Everything above applies to all assets in the packs, see that first if you skipped right here. You may use the resource pack in a YouTube video, but please provide a link tohttps://dokucraft.co.uk/in the video or description. Doing so helps the continuation project stay alive, and it...
Make sure you have an newer version of Minecraft Make sure your shader don't exceed your memory You have atleast 4 GB ram And also 2 year old CPU and gpu Downloads Download moonlight.mcpack (15.1 MB) Supported Minecraft versions
Light version of modpack. With no server mods, includes custom mechanics configs, less mod addons and no shaders included. Wanna play all-in-one modpack, even online? Tryx256+ pack Your potato needs less potatoes? Play enchanced vanilla withx64 pack ...
» All features from OptiFine such asShaders,Zoom,Dynamic Lights,Better Grass,Capes, ResourcePacks,etc. are in this Modpack. » More cool features (ex.Saturation,Map,Block Name,Mob Health,JEI,etc.)! » You can play using a Controller!
You are looking at rethinking-voxels, a minecraft shaderpack. It is an edited version of Complementary Reimagined, and it follows the same visual style, but it also has coloured lights with ray-traced shadows and more VL. How to Install ...
【PVP挖矿必备】无..使用后:使用前:去除原版光照,添加清澈见底的水PVP 和 挖矿 利器开始自己移植自己的光影,这个只是试试水下载链接http://pan.baidu.com/s/1kU4RK6j下载支付3个滑稽币
Hello. Unfortunately, there is no way to know where the player is in a Minecraft shaderpack, so we need to use the camera position as the center. Optifine and Iris need to give shaders additional information to fix this problem. But thank you for taking your time to write this to me...
Minecraft's lightmap UVs seem to not reach their full possible range. A quick and dirty solution to this is to simply replace line 14 in "assets/minecraft/shaders/include/light.glsl" with this: returntexture(lightMap, clamp(uv / vec2(255.0, 247.0), vec2(0.5 / 16.0), vec2(15.5 / ...