打开: Window > Rendering > Lighting 打开“ Mesh import settings”设置并启用“ Generate Lightmap UVs”设置。 要控制光照贴图的分辨率,请前往 Lightmapping Settings 部分并调整 Lightmap Resolution 值
Other map styles Start using DataViz Light via Maps API https://api.maptiler.com/maps/dataviz-light/?key=YOUR-API-KEY get started now Follow us on Language EnglishČeština日本語Français
Non-directional: flat diffuse.This mode uses just a single lightmap, storing information about how much light does the surface emit, assuming it’s purely diffuse. Objects lit this way will appear flat (normalmaps won’t be used) and diffuse (even if the material is specular), but otherwis...
Mobile Access: Open PhotoEnforced on your mobile device’s browser to check for traffic cameras while using Google Maps for navigation. Stay Updated: Bookmark the PhotoEnforced map to access the latest updates and changes, ensuring you always have current data while driving. ...
Accurate map of light pollution levels in any location Easy-to-use interface for quick navigation Designed for military and outdoor use Helps you find your way in the dark Free to download and use The data is from the Visible Infrared Imaging Radiometer Suite (VIIRS) instrument aboard the NASA...
←Lightmap You do not have permission to edit this page, for the following reasons: The action you have requested is limited to users in one of the groups:Users,Moderators. You must confirm your email address before editing pages. Please set and validate your email address through youruser ...
record the Average Frame Rate & Standard Deviation for Frame Rates & from entering the game till it ends with HD & high frame mode on and Average Starting Time from clicking the icon till “Game Start”, Under PUBG mobile game, record the Loading Time for Map Resources from resources matchi...
# /workspace/light-map-navigation/src/task_planning/config/api_config.yaml llm_api: key: "your_key" base_url: "your_base_url" model_name: "your_model_name" GSAM2 Config grounded_sam2_node: ros__parameters: gsam2: scale: 1.0 do_sharpen: false base_path: "/workspaces/light-map-navi...
Tool that allows switching different baked lightmap sets on a unity scene at runtime. - laurenth-personal/lightmap-switching-tool
Contribute GI :响应全局光照:包括LightMap,GI等 Occlunder/Occludee Static:遮挡剔除,遮挡预计算 Batching Static:渲染批次相同的合并起来,如:同材质,同材质参数的,就可以静态合批 Navigation Static/Off Mesh Link Generation:创建导航网格 Reflection Probe Static:响应反射探头,渲染进反射探头 6.设置静态Static:搭建好...