Earth Shock: This spell does solid damage, but also has the benefit of being a casting interrupt, making the Shaman the bane of all other Casters at range. Fire Nova Totem: Kind of a neat little fire time bomb.
Now you can roam the warp fields and kill the Uncontrolled and Rogue Voidwalkers to collect the the 10 Condensed Voidwalker Essence you need for Voidwalkers Gone Wild. Note the Unstable Voidwalkers that spawn when you use the warp rift generator won’t drop the essence you want, they only...
Power Word: Shield –This spell is immensely useful. It has two roles. First, you should be using it on people that you know are going to take damage, especially if they are going to be taking a large hit. Second, you can put it on yourself to keep yourself from getting spell push...
Spell damage coefficient – WoWWiki – Your guide to the World of Warcraft 3. Spell crit 1% spell crit is equivalent to 22.1 spell crit rating. Spell crit is pretty much useless until deeper into raiding when you are Destruction. As Destruction you gain a total of 8 % crit to Destruction...
There are two types of these mobs,Fanatics and Adherents. Fanatics provide healing absorption and damage buffs that can be stolen or cleared. Adherents inflict diseases and curses, which increase spell cooldowns. Both mob types will gain additional abilities after being empowered...
Well all 3 dots are ticking use MF as your filler spell. You don’t need to use MB in this spec because MF does more damage at the same time and also we have dropped the MB Talents. When is the best time for me to refresh my dots?
(specially while buffed in a raid group). We’re also only swapping a direct crit chance for a specific spell for a DPS Increase in overall since we have more range (which, automatically forces us to do less movement while fighting a boss or mob) to damage our target. With this said,...
DPS Spell Rotations Single Target Spell Rotation: The ele shamans should keep FS DoT on their main target all the time, because it provides LvB with 100% crit chance and a lot of damage during combat. I had selected macro reset interval to 5 sec, because this is the max delay interval,...
Now, you won’t normally have this spell, but it is important that you understand what it is and what it does. It is primarily given to tanks to increase their survivability through stamina and damage reduction, and also increases their threat generation by increasing strength. It is commonly...
Decreases Shield Wall cooldown by 2 minutes and lowers its damage reduction from 60% to 40%. Great synergy with “Improved Disciplines” (Talents) makes this ability 2 min cd. (40% dmg reduction is enough) If you have both of those glyphs you can use a really strong defensive cooldown ...