I design encounters by designing an encounter I think will be fun, then add or subtract monsters until it's where I want from challenging to deadly by seat-of-the-pants, then I design in some level of early warning for the PCs and make sure they can escape. A good encounter might no...
You can fudge rolls and take it easy on the lower level character, but this comes across as patronizing. If you build more old-school decentralized adventures where the party splits up and regroups regularly, with scattered encounters of varying level, including levels higher...
It allows everyone to really get familiar with the mechanics of their class and speeds up combat encounters. A lot less hemming and hawing over choices when you've been building up the mechanics instead of just suddenly having a huge list of things you can do. #16 Apr 28...
Besides, if the ultrasound encounters foams, residues, deposits, etc., in the measurement process, it is also prone to parasitic reflection, thereby the ultrasound propagation path is changed, which seriously affects the measurement accuracy [26]. Sensors 2017, 17, 924 10 of 19 On the contrary...
When looking at whether you need more threat or more avoidance gear there is a general rule that in tanking new encounters its generally more useful to have more defensive abilities than threat, as it allows for a few more mistakes from your healers and yourself without you dying. The way ...
I realize that there aren't any stronger beasts than the T-Rex, so the power-level doesn't grow, but it still feels like a spell that can easily break encounters. E.g., big boss fight incoming, some big baddie with a couple of helpers. The Wizards turns the out-of-...
So, if you're level 6 with really potent magic items, treat your party as if they were Level 8 instead for the purpose of building encounters. Magic items are not accounted for when calculating CR, so make the appropriate adjustments. I do this and it works just ...
You might want to make combat encounters more difficult to compensate. Spellcasters using this system can afford to burn through spell slots quickly, especially at higher levels. Consider allowing spellcasters to restore expended spell slots equal to only half their maximum spell slots (r...
But probably harder than killing all the fiends (which is mostly a matter of grinding through combat encounters) is making sure no new fiends spawn. The standard D&D cosmology is belief-driven. As long as mortals still believe that Evil exists, fiends will probably a...
I realize that there aren't any stronger beasts than the T-Rex, so the power-level doesn't grow, but it still feels like a spell that can easily break encounters. E.g., big boss fight incoming, some big baddie with a couple of helpers. The Wizards turns the out-of-spell...