Mods simply make Lethal Company better. Image via Zeekerss BiggerLobby BiggerLobby, as the name suggests, enables you to increase the game’s lobby, which means more people can play together at the same time. Normally, only four players can join, but with this mod, up to 20 players ca...
WhileLethal Companyis a perfectly fine game on its own, the best mods out there can turn it into an entirely new experience. From meme mods of Goku chasing you down a hallway in place of a Bracken to Weeping Angel mods standing in for the Coil-Head, you can make plenty of small chang...
These can often be found underneath the description for anyLethal Companymod on Thunderstore. They allow mods to work onLethal Company. If you are them outside of the mod’s page, make sure to download the correct version for your system (x65 or x85). Be sure to select manual download ...
Afterwards, go to the directory you exported the audio files to, and go to Lethal Company\ExportedProject\Assets\AudioClip, and there, you should be able to see all the audio files that are currently in the game! Feel free to copy these files somewhere else or to delete the .meta files...
works perfectly for vanilla, will you ever make it work for "Not So Lethal Company" DLL? would be perfect, thanks anyway though, great work. OR just modded client, I wouldn't mind dropping using not so lethal for your cheat table as I only use some soft functions like info on how ma...
ContainsKey("com.rune580.LethalCompanyInputUtils"); public static InputAction ExplodeKey => MyExampleInputClass.Instance.ExplodeKey; } Finally whenever you reference stuff from InputUtilsCompat, make sure to check its Enabled Property first. if (InputUtilsCompat.Enabled) InputUtilsCompat.ExplodeKey.....
prompting us to start porting it to consoles. Now that our slightly troubled porting process is over, the game is set to release on XBox One and PS4 on the 10th of May. This is an important step for us as a company, as our type of action games have always felt nice to play with...
BepInExPack LC_API These can often be found underneath the description for anyLethal Companymod on Thunderstore. They allow mods to work onLethal Company. If you are them outside of the mod’s page, make sure to download the correct version for your system (x65 or x85). ...
Create your InputActions class as you would following the guide above. Make a class specifically for when the mod is loaded internalstaticclassInputUtilsCompat{publicstaticboolEnabled=>BepInEx.Bootstrap.Chainloader.PluginInfos.ContainsKey("com.rune580.LethalCompanyInputUtils");publicstaticInputActionExplod...
ContainsKey("com.rune580.LethalCompanyInputUtils"); public static InputAction ExplodeKey => MyExampleInputClass.Instance.ExplodeKey; }Finally whenever you reference stuff from InputUtilsCompat, make sure to check its Enabled Property first.if (InputUtilsCompat.Enabled) InputUtilsCompat.ExplodeKey......