BepInExPack is an essential mod pack for Lethal Company. It’s very important for players who want to use mods in their game. Without this pack, none of the other mods mentioned will work. LC API LC API is another important tool for modding Lethal Company. It makes some key changes in...
WhileLethal Companyis a perfectly fine game on its own, the best mods out there can turn it into an entirely new experience. From meme mods of Goku chasing you down a hallway in place of a Bracken to Weeping Angel mods standing in for the Coil-Head, you can make plenty of small chang...
The first fully customizable client-sided Minimap mod for Lethal Company. All configurations can be managed via a user-friendly in-game GUI. Icons, such as enemies or loots, can be hidden from the map. Suitable for both solo and co-op players! 小地图,和监控室的一致。可以自定义显示哪些元素...
日文本地化翻译:thunderstore.io/c/lethal-company/p/JapaneseLocalization/Lethal_Company_Japanese_Localization/ B站 吹到江心的孤雪小本杰明儿 炸飞Victor大佬翻译的简体中文本地化:thunderstore.io/c/lethal-company/p/SnowFlake/Unofficial_Simplified_Chinese_Translation_Pack/ SweetFox(B站ID:淡淡清香Sweet-smell) ...
Install BepInExPack and LC_API by dragging all of the items inside both zip folders into theLethal Companyfolder. Finally, place the Brutal Company mod into the BepInEx folder forLethal Company. How to use Brutal Company mod Look out for the “MOD” icon in the corner of the main menu...
Lethal Company Trainer lethal-company-cheatlethal-company-modlethal-company-unlimitedlethal-company-trainerlethal-company-mod-menu UpdatedDec 29, 2023 nghilt7/LethalCompanyMenu Star1 Code Issues Pull requests Best menu for Lethal Company! bepinexbepinex-modbepinexmodbepinex-pluginlethal-companylethal...
otherwise if there is an issue with installing the modpack there is always the profile code: 018cc888-ff19-40ba-2279-6b1159ce4635 just create a new profile on the mod manager and select import from code and just paste that code in then select it's name and you should be good ...
Make a class specifically for when the mod is loaded internal static class InputUtilsCompat { public static bool Enabled => BepInEx.Bootstrap.Chainloader.PluginInfos.ContainsKey("com.rune580.LethalCompanyInputUtils"); public static InputAction ExplodeKey => MyExampleInputClass.Instance.ExplodeKey; ...
prompting us to start porting it to consoles. Now that our slightly troubled porting process is over, the game is set to release on XBox One and PS4 on the 10th of May. This is an important step for us as a company, as our type of action games have always felt nice to play with...
Make a class specifically for when the mod is loadedinternal static class InputUtilsCompat { public static bool Enabled => BepInEx.Bootstrap.Chainloader.PluginInfos.ContainsKey("com.rune580.LethalCompanyInputUtils"); public static InputAction ExplodeKey => MyExampleInputClass.Instance.ExplodeKey; }...