Because game-based learning environments elicit a wide range of student affective states, affect-enhanced student modeling for game-based learning ho... R Sawyer,A Smith,J Rowe,... 被引量: 12发表: 2017年 Game-based learning engagement: A theory- and data-driven exploration The promise of ...
Use a data structure that makes illegal states unrepresentable Push the burden of proof upward as far as possible, but no further Let your datatypes inform your code, don’t let your code control your datatypes Don’t be afraid to parse data in multiple passes Avoid denormalized representations...
Considering the development of technology, the current study focuses on examining the educational technology journals in the field of GBL. In the field of educational technology, digital games are generally adopted in game-based learning studies. However, during the analysis of the articles published ...
Using spaced repetition with the Anki app is an integral part of learning with this book. So, early on, you'll get instructions on how to download and set up Anki (p. 10-14 of the ebook). The use of AnkiWeb and AnkiDroid is free. AnkiMobile, needs to be purchased from the Apple...
By using a replay memory, each experience can be used in multiple updates, which means that the data is being used more effectively. Also, using an online approach has the disadvantage that all consecutive updates will be over highly correlated states. This can cause the network to get stuck...
In a nutshell, this hypothesis states that one’s world view and reality are shaped by one’s language. In other words, an English speaker will view and experience the world in a different light from a Malay, Chinese or Tamil speaker. For dramatic effect, the movie takes this hypothesis ...
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To enhance the effectiveness of e... C Conati,X Zhao - 《Intelligence》 被引量: 226发表: 2004年 Building Games to Learn from Their Players: Generating Hints in a Serious Game Summary: This paper presents a method for generating hints based on observed world states in a serious game. ...
the number of information sets;InfoSet Size:the average number of states in a single information set;Action Size:the size of the action space.Name:the name that should be passed torlcard.maketo create the game environment. We also provide the link to the documentation and the random example....
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