Microsoft’s MarS: A Game-Changer in Financial Market Simulations Powered by Generative AI A Microsoft Research Asia research team introduces MarS, a financial market simulation engine powered by a Large Market Model, which addresses the unique demands of modeling the market impact of orders while ...
Game AI (e.g., AlphaGo defeating human players) Key Concepts of Reinforcement Learning Agent: The entity making decisions. Environment: The external system the agent interacts with. Reward: The feedback mechanism reinforcing good or bad actions. Action: The possible moves the agent can take. Pol...
By "proportional" we mean that a change in the metric should be proportional to the change in user-perceived availability. By "actionable" we mean that the metric should give system owners insight into why availability for a period was low. This paper shows that none of the commonly used ...
game. SHAP applies this concept to the input features of a neural network by computing the average contribution of each feature to the model's output across all possible combinations of features. For vision specifically, SHAP splits on the image in a hierarchical manner, treating superpixel areas...
Based on the results of the various assessment analyses, a final metric indicative of the user's skill level is calculated. Advice and tips for the user to increase his skill level may also be provided based on what patterns were found in the game play data....
the steepest descent along a Riemannian manifold by multiplying the standard gradient by the inverse of the metric tensor. Mirror descent induces non-Euclidean structure by solving iterative optimization problems using different proximity functions. It was proven that mirror descent induced by a Bregman ...
the human pilots use.a, The perception system consists of a VIO module that computes a metric estimate of the drone state from camera images and high-frequency measurements obtained by an inertial measurement unit (IMU). The VIO estimate is coupled with a neural network that detects the ...
This study attempts to explore the relationship between the two mediator variables effective learning engagement and educational social media (SM) usage and the study’s outcome measures, which include student satisfaction and learning performance. The d
Part: I: The landscape (PDF, Interactive version) Part II: 24 themes we’re thinking about in 2024 Part III: Financings, M&A and IPOs PART I: THE LANDSCAPE 第一部分:概览 公司数量 2024年MAD生态概览总共展示了2011个标志。 这个数字比去年的1416有所增加,地图上新增了578个入口。
A video game teaches a player through game play, assesses the player's learning, and determines how fast the player is learning and whether the player is learning faster. The learni