On this page you will find everything you need to know about Damage in Last Epoch. There are many ways to increase your damage output through various modifiers and mechanics. This guide will help you to understand how to get the most damage out of your build so that you can find success!
Home/Last Epoch/Builds/Damage Over Time Last Epoch Damage Over Time Builds for Version 1.0 Damage Over Time, or DoT builds use Statuses and Skills that apply total damage over a set length of time divided by ticks per second. These include but are not limited to Bleed, Poison, or Ignite...
Here's a detailed overview of each dungeon in Last Epoch, highlighting their unique features and mechanics: Lightless Arbor • Key: Lightless Arbor Key • Mechanic: Darkness mechanic where visibility is limited and players must stay near light sources to avoid damage. • Layout: Two maps wi...
Since you are constantly dealing damage in Last Epoch, damage leech becomes a powerful form of sustain. You need to note that if you stop dealing damage such as when evading a boss mechanic your sustain disappears. Last Epoch provides various sources of leech tailored to different builds such ...
In Last Epoch, "Peak of the Mountain" is a unique helmet that offers significant benefits, particularly for builds focusing on critical damage. It provides a massive increase to critical strike chance, ranging, making it an exceptional choice for any character build that prioritizes critical hits...
Overhauled visuals and added Scene Variants for Lightless Pits Echo Map advertisement Bug Fixes Skills and Passives A bug where Upheaval's "Master of the Totem" didn't buff Tempest Strike Totem damage and armor has been fixed A bug where Storm Crow's "Arborist" didn't buff Tempest Strike ...
A day many players have been waiting for, Last Epoch has finally added in multiplayer amongst a number of other big changes to this action RPG. It's been in Early Access on Steam since April 2019, but also had a Beta outside of Steam back in 2018 so it's been going for some time...
fire damage by 200%, I could equip my skeleton archers with fire arrows and evolve my Bone Golems into Pyre Golems to convert their base damage into fire damage, assuming that my Summon Skeleton and Summon Bone Golem skills are specialized. This is where Last Epoch gets the biggest chance ...
Developer Eleventh Hour Games launched Last Epoch's 1.1 update, known as Harbingers of Ruins that adds a ton of new content for players to enjoy.
Fixed Smite’s tags not changing when converted to another damage type. Fixed Lightning Blast’s Insidious Conduction node stating it added a channel cost of 20. It actually adds a channel cost of 40. Fixed a bug where the health bars above enemies would have inconsistent sizes, and improved...