Move RCS-BDB-Titan-23G to the right category by @lpgagnon in #222 Full Changelog: v2.6.0.0...v2.7.0.0 Contributors lpgagnon, NathanKell, and 2 other contributors Assets 3 Loading v2.6.0.0 05 Nov 06:44 NathanKell v2.6.0.0 1391dad Compare v2.6.0.0 What's Changed Add a specula...
Switches the RCS of a floating Kerbal on or off.:TURN_LEFT(<degrees>)Make the kerbal turn left by <deg>.:TURN_RIGHT(<degrees>)Make the kerbal turn right by <deg>.:TURN_TO(<position_vector>)Make the kerbal turn to a <vector>....
Unlike what I will do in almost all other missions to come I simply timewarped to the next Duna -> Kerbin transfer window instead of doing lots of other missions in the meantime and went back to Kerbin, since I had no other missions active whichs life support I had ...
And with that, the crew is in a stable orbit around the green giant. This is all for today, but I'll be back tomorrow with what was arguably the most annoying part of the whole mission: the Laythe landing. PostedJune 21, 2023 Looks great! Can't wait to see that spaceplane If you...
Is it possible that the failure with AT-Utils is being propagated upwards and being reported as a failure of the modpack? Yes that's exactly what's happening. The error message just isn't very helpful. JonnyOThan changed the title [Bug]: -c considers the pack itself as a module to ...
generated missions. So here is what our robot overlord chat GPT had to say and I think this is going to be the next big challenge that I work towards. It even gives me a snazzy name, that I think is appropriate. Like a phoenix rising from the ashes I will revive my KSP playthrough...
I don't think you will find a bugged Add'On, it's more likely you will find a poor victim walking on the mine field and getting the blame but this is what I do to find the source or the trigger of the problem: * Delete half of the Add'Ons (...
What they were working on was in pieces strewn across the floor or in crates waiting to be unpacked, but Tina spotted a very small aerospike engine and a tiny RCS cluster among the parts. The fourth area was conspicuously empty of parts and a group of three standing in the middle. ...
FATAL". It's saying that there's 7 total fatal errors. I'm new to the game and modding it, so I'm not exactly sure on how to fix this. If anybody can help or who has had this problem before, I would very much appreciate it! I'll attach a screenshot of what it's saying...