I'm not sure which direction I'm going to go with this. But the basic plan is just to document my playthrough that I'm starting up. This might be a bit 'boring', as its going to be an unmodded playthrough on normal career difficulty. I know I plan to div
resources to be loaded before (instead of after in stock) thePartModule.OnLoad()call when loading aShipConstruct. This notably fixes RealFuel resources being lost when reloading/launching a craft file, but that mistake likely had consequences for other fuel/resource switchers mods (B9PS, ...
on any platform that has .NET or Mono installed, just as Java programs can be run on any platform where a JVM is present. CKAN can be started withmono ckan.exeon a system with Mono installed, but most systems with Mono allow simply running./ckan.exeand will add themonopart ...
That means that people can play with mods right now, which make the game much more enjoyable in many regards, since many of them fill in some of the gaps and missing features or even fix some annoying bugs. At the same time, it will be most likely very easy to update any of the mo...
1-1 Getting to Know Your KSP8 What It Is Kurzweil Digital Effects (KDFX) Algorithms The building blocks for the KSP8’s effects are the Kurzweil Digital Effects (KDFX®) algorithms that the engineers at Kurzweil Music Systems developed for the digital effects in the K2500™ and K2600...
-Added Aerocams to Aerodynamic Systems -Added Kerbpro to Field Science -Made the keys configurable using the same config syntax as the game itself. The included config file is the one I made for dvorak, while the default without any config replicates the original behavior. The config can be...
Mods Adaptive Docking Node- Create non-androgynous docking ports or ones that attach to more than one port size/type. BDArmoury- Includes a .50 cal turret unity package as an example if you want to make your own weapons Community Resource Pack- Community-defined r...
Adding a mod to CKAN is a matter of writing a smallYAMLorJSONfile to describe the mod, its relationship with other mods, and the installation process. Select anidentifier; this must be a short, unique name for the mod that will identify the mod inside the system (end users will not see...
Note that this must be true! GitLab only offers source ZIP assets, so we can only index mods that use them. If at some point in the future GitLab adds support for non-source assets, we will be able to add support for setting this property to false or omitting it. #/ckan/jenkins/...
I agree that the option of duping all the parts and having MKS and Pathfinder versions is not terribly appealing. On the plus side, it does mean more compatibility with both mods, but it also seems like it just adds more parts to build bases for two completely independent systems. WARN...