removePQSMods(删掉PQS对天体地形更改,比如Kerbin小岛机场更改了周围的地形,KSC的存在更改了周围的地形,让它平坦) removeAllPQSMods(删除这个天体的全部东西,包括地形) removeProgressTree(移除进度,既在任务控制中心没办法接到这个天体的任务) removeCoronas(删除模板太阳的耀斑) 而removePQSMods又可以拆分成: PQSMod_Fla...
Fixed MemoryLeaks patch causing KSC facilities upgrades being reverted after a scene change.1.18.1Fixed AutostrutActions patch causing nullrefs on part duplication and generally not working as intended.1.18.0New performance patch : MemoryLeaks New KSP bugfix : RescaledRoboticParts (thanks to @pap...
While almost all players would be able to look at this map and identify where the KSC is: Reveal hidden contents Very few people would be able to do the same for this one: Reveal hidden contents So to make it a bit easier for everyone (myself included!) to keep track of where...
Unsatisfied dependency KSCHarbor 1.2 needed for: CommunityLifeBoat 2024.09.05.11.08.59 Unsatisfied dependency KSPRescueContractFix 1.1.0 needed for: CommunityLifeBoat 2024.09.05.11.08.59 Unsatisfied dependency LoadingTipsPlus V1.9 needed for: CommunityLifeBoat 2024.09.05.11.08.59 Unsatisfied dependency MarkIVSpac...
now. I've done it before with only the tier 1 space center buildings and no patched conics, though it's hard to do. I actually think I'd like to try something less ambitious (maybe more ambitious, depending upon how you look at it) and try to get some upgrades done on the KSC. ...
- The Return key will no longer reset the staging sequence in the Editors, or return you to the Main Menu at KSC.- The Main Menu now remembers the 'page' you were at when you left it, so if you return from a loaded game, you'll find it still at the "Start Game" screen.- ...
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On the low-end of the range you can't make the nominal TAL site. For KSC launches to ISS inclinations the High-energy Gander procedure can be used, which requires manual flying. In a nutshell, it's a very steep and high-energy TAL abort which may result in over-shooting, over-loading...
You might also need to supply a metallic map for the shader to work properly. An example might be, if your textures were located in GameData/PBRTest/Assets/<texture files>: KSP_MODEL_SHADER { name = Glass model = Squad/Parts/Command/Mk1-2Pod/model TEXTURE { shader = S...