For the original Kerbal Space Program and this game, rigid body physics calculation is a CPU intensive process and traditionally the higher your part count, the worse your frame rate. So we put a lot of thought in to optimising the way that we’re calculating rigid body physics, working wi...
Well, it is basically the amount of packet, bytes that are sent to / received from a given port from a given device. ONOS also maintain another special version of statistics known asPort Delta Statisticswhich actually provides thedeltabetween 2 given probe intervals. How to get our data from ...
A cutoff score of 4 was found to be the optimal value through calculation using the Youden J index, yielding a sensitivity of 571% and a specificity of 850%. A multi-parametric score, encompassing prior aGVHD cases, serum CXCL10 measurement, and peripheral blood pDC cell count, three ...
[0] Calculation [1] Pulse Generator 1 ~ 1000 1 ~ 1000 [0] Forward (Upward) [1] Reverse (Downward) 0 ~ 32000 0 ~ 300 -300 ~ 300 -300 ~ 300 [0] DC_Bus Voltage [1] Line Voltage [2] Line Frequency [3] Line Current [4] Active Power [5] Reactive Power [6] Power Factor ...
[0] Calculation [1] Pulse Generator 1 ~ 1000 1 ~ 1000 [0] Forward (Upward) [1] Reverse (Downward) 0 ~ 32000 0 ~ 300 -300 ~ 300 -300 ~ 300 [0] DC_Bus Voltage [1] Line Voltage [2] Line Frequency [3] Line Current [4] Active Power [5] Reactive Power [6] Power Factor ...