KMM uses a mobile-specific structure ofKotlin Multiplatformprojects. This page describes the structure of a basic KMM project. Note that this structure isn’t the only possible way to organize a KMM project
Section I: Beginning Kotlin Multiplatform Section 1: 5 chapters Hide chapters 1. Introduction 1.1 What is Kotlin Multiplatform? 1.2 Setting up your environment 1.3 Creating your first project 1.4 Key points 1.5 Where to go from here? 2. Getting Started 2.1 Getting t...
Multiplatform: hierarchical project structure by default CocoaPods Gradle plugin: new tasks for generating a suitable podspec for XCFramework publishing, accepting the podspec version when configuring CocoaPods for Kotlin/Native Kotlin/JS: IR compiler improvements (incremental compilation, lazy initialization...
I started native Android engineering in 2015, and in 2017 I was inspired by two new multiplatform frameworks: Flutter and Kotlin Multiplatform. Although KMP was harder to build and use compared to Flutter, I believed from the beginning that it had more potential. This was mainly because it reu...
Kotlin Multiplatform Mobile (KMM) is a cross-platform mobile framework that lets developers share business logic across platforms. Discover more about KMM.
BuildConfig for Kotlin Multiplatform Project. Contribute to yshrsmz/BuildKonfig development by creating an account on GitHub.
As a developer working on various Kotlin Multiplatform projects, whether for your job or just for fun, you might find that as your projects grow, you’ll want to create your own libraries. This is a common practice that helps you reuse the same code acro
With the new hierarchical project structure support, you can share code among several targets in a multiplatform project. Previously, any code added to a multiplatform project could be placed either in a platform-specific source set, which is limited to one target and can’t be reused by any ...
Kotlin 1.6.20 comes with hierarchical structure support enabled by default. Since introducing it inKotlin 1.4.0, we’ve significantly improved the frontend and made IDE import stable. Previously, there were two ways to add code in a multiplatform project. The first was to insert it in a platf...
Project Structure License Adding to your project Multiplatform Settings is currently published to Maven Central, so add that to repositories. repositories { mavenCentral()// ...} Then, simply add the dependency to your common source-set dependencies ...