low_vram:显存相关,好像影响不大,暂时不是特别明白。 use_mmq:是否开启矩阵乘法的量化,对速度有影响,需要使用GPU。 use_mmap:使用内存映射,速度会更快一些 use_mlock:区别不大 gpulayers:offload到gpu的layer数,需要使用GPU。 rope_freq_scale:旋转位置编码的尺度,默认1.0,修改后可以进行长度外推。 rope_freq_ba...
For GPU Layers enter "43". This is how many layers of the GPU the LLM will use. Different LLM's have different amount of maximum layers (7B use 35 layers, 13B use 43 layers etc.). If you are finding that your computer is choking when generating AI response you can tone this down....
GPU Layer Offloading: Add--gpulayersto offload model layers to the GPU. The more layers you offload to VRAM, the faster generation speed will become. Experiment to determine number of layers to offload, and reduce by a few if you run out of memory. ...
Combine one of the above GPU flags with `--gpulayers` to offload entire layers to the GPU! **Much faster, but uses more VRAM**. Experiment to determine number of layers to offload, and reduce by a few if you run out of memory. - **Increasing Context Size**: Try `--contextsize ...
koboldcpp本地运行大模型的工具,gpu和cpu版。省去了搭运行环境的麻烦。算是gpt4all的竞品。可以用私人知识库,离线运行,避免泄露,可以使用没有限制的gguf。 github.com/LostRuins/koboldcpp/releases 运...
文件 united 克隆/下载 git config --global user.name userName git config --global user.email userEmail kobold-ai_dev / GPU0.cmd GPU0.cmd31 Bytes 一键复制编辑原始数据按行查看历史 Henk提交于2年前.Disable Horde UI due to lockups 12
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The VRAM requirements amounts are the recommended amounts for fast smooth play, playing with lower VRAM is possible but then you may need to either lower the amount of tokens in the settings, or you may need to put less layers on your GPU causing a significant performance loss. ...
Robin 7b q6_K CLBLAST 6-t, All Layers on GPU 6.8s (11ms/T) 12.0s (60ms/T) 18.7s (10.7T/s) 1x Robin 7b q6_K ROCM 1-t, All Layers on GPU 1.4s (2ms/T) 5.5s (28ms/T) 6.9s (29.1T/s) 2.71x Robin 13b q5_K_M CLBLAST 6-t, All Layers on GPU 10.9s (18ms/T) 16....
GPU layers now defaults to-1when running in GUI mode, instead of overwriting the existing layer count. The predicted layers is now shown as an overlay label text instead, allowing you to see total layers as well as estimation changes when you adjust launcher settings. ...