improved balance, especially in the beginning and last two chapters of the game, enhanced kingdom management system, both in terms of balance as well as usability and player comfort, increased variety of random encounters on the global map, ...
Started really strong, and the first couple chapters were awesome, then it just petered out and by chapter 4, I just didn't care what happened next. ShapiroKeatsDarkMage Posts: 2,428 February 2018 karl_maulder said: show previous quotes I think hardcore RPG fans has been way to ...
Kingmaker is 100% for sure an Adventure Path that benefits from a long term passage of time, and taking a year to run 12 kingdom turns between chapters (or even between parts in chapters) so that the kingdom has a chance to grow is sort of the way this campaign feels like it wants...
The second innovation is the Barony management portion of the gameplay. After the game’s introductory chapters, the player will suddenly find themselves in possession of a lot of land, and a number of subjects to rule over. From there, players will be tasked with addressing threats to their ...
Kingmaker is based on an existing module of the same name that takes a party of new characters all the way from level one to 20 over six chapters. The videogame was built using the same broad narrative threads, dropping players into the role of king of a fledgling kingdom in the Stolen...
Pathfinder: Kingmaker will release with all the content, all the races, classes, story chapters, absolutely everything we promised during our Kickstarter campaign. You get the full game, as promised. Over the coming months after release, we are going to release several DLC packs. The...
Basically, companion bugs you encounter during first 5 chapters make you lose your companions during later game. And some encounters require specific spells to beat. So, if you lost your companion with that particular spell, game cannot be progressed even on story mode. Eventually they might fix...