Use the Kinect v2 Examples with MS-SDK from RF Solutions on your next project. Find this integration tool & more on the Unity Asset Store.
将文件夹“标准资产”从包的资产文件夹复制到项目的资产文件夹。它包含Kinect-v2的MS-wrapper类。 要使用演示专用的脚本组件,将相应的脚本复制到Unity项目的脚本子文件夹中。请注意,仍然需要将KinectScripts文件夹复制到项目中,因为始终需要KinectManager,它必须存在于场景中,以便所有其他与Kinect相关的组件正常工作,该文...
文件: Kinect v2 Examples with MS-SDK 2.20.unitypackage 说明: Unity工具内截图云检查是爱给网根据自动化脚本命令打开模型文件后自动导出生成,主要用于辅助判断预览图和实际模型的一致性。 提示: 由于云检查并不是人工进行的,此项检查存在诸多因素(如视角、背景默认设置不佳等)导致约有6%的模型还不能很好的展示...
Kinect v2 Examples v2.23 is a set of Kinect-v2 (aka ‘Kinect for Xbox One’) examples that use several major scripts, grouped in one folder. The package contains over thirty demo scenes. Please look at the Azure Kinect Examples for Unity asset, as well.
Kinect v2 Examples with MS-SDK 2017.unitypackage 症状: Kinect硬件设备无限重启,指示灯每10秒1次,不断亮灭。打开Kinect v2 Configuration Verifier显示如下图,图像时有时无。 Kinect曾经正常连接过, Kinect驱动正常, Kinect连接线正常, Kinect硬件设备无损坏。
Azure Kinect and Femto Bolt Examples for Unity (103) $30 Add to Cart Quick Look RF Solutions Kinect v2 Examples with MS-SDK (336) $30 Add to Cart Quick Look -93% LightBuzz Body Tracking for Orbbec Femto Bolt, Mega, & Azure Kinect (35) $1.96 $28 Add to Cart Quick Look Enox Softw...
打开Unity,并导入Kinect v2 Examples with MS-SDK 插件,找到里面的案例Demo。 需要特别注意的是:这里添加的.gbd文件路径是在Asset文件夹外面与Asset文件夹同级别,在打包使用过程中需要查看该文件是否存在,或者自己将路径改在StreamingAssets文件夹里,这样就不用再考虑路径问题。
After answering so many different questions about how to use various parts and components of the "Kinect v2 with MS-SDK"-package, I think it would be easier, if I share some general tips, tricks and examples. I'm going to add more tips and tricks to this
微软于今日发布了新版Kinect SDK 2.0 for Windows,并且带来了发布Kinect应用的一项重大革新——开发者已被首次允许在Windows Store发布Kinect应用。 二代Kinect传感器包含了一颗1080p的摄像头,能够追踪用户的运动和识别语音命令。它最初仅面向Xbox One捆绑销售,但在倾听了市场反应之后,微软最终将它作为一款可选配件而单独...
if (NuiGetSensorCount(&numSensors) < 0 || numSensors < 1) return false; if (NuiCreateSensorByIndex(0, &sensor) < 0) return false; // Initialize sensor sensor->NuiInitialize(NUI_INITIALIZE_FLAG_USES_DEPTH | NUI_INITIALIZE_FLAG_USES_COLOR); ...