Chapter 12. A Side-Scroller The player's sprite in a side-scrolling game usually travels left or right through a landscape that extends well beyond the limits of the gaming pane. The … - Selection from Killer Game Programming in Java [Book]
Chapter 25. A 3D Maze The main contributions of the first-person shooter (FPS) in Chapter 24 were a moving viewpoint (controlled by key presses), the use of a 2D image … - Selection from Killer Game Programming in Java [Book]
Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough cove...
Killer Game Programming in Java byAndrew Davison Publisher:O'Reilly Media2009 ISBN/ASIN:0596007302 Description: This book is for people who already know the basics of Java. The aim is to teach reusable techniques which can be pieced together to make lots of different, fun games. For example,...
Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough ...