In general, applications should install layers into theSOFTWARE\Khronos\Vulkanpaths. The PnP registry locations are intended specifically for layers that are distributed as part of a driver installation. An application installer should not modify the device-specific registries, while a device driver shou...
The Khronos Valiation Layer can be used for to verify the application correctly use the Vulkan API. There are two options for running the validation layers using the application. Option 1: Vulkan Configurator Vulkan Configurator is installed with the Vulkan SDK. When Vulkan Configurator opens its ...
Overview of new additions to Vulkan SDK 1.1.106.0 A single, more efficient Khronos Validation Layer that replaces five legacy validation layers and the standard_validation meta-layer. More info here. Better handling of implicit layers by vkconfig Improved validation coverage and bug fixes Since ...
which effectively validates the API usage of this code. This sort of checking is performed by layer developers to check that the additional Vulkan usage is valid.
functionality. The loader is critical to managing the proper dispatching of Vulkan functions to the appropriate set of layers and drivers. The Vulkan object model allows the loader to insert layers into a call-chain so that the layers can process Vulkan functions prior to the driver being called...
Author IDs are described in detail in the “Layers & Extensions” section of the “Vulkan Documentation and Extensions: Procedures and Conventions” document. tag:types - defines API types. Usually only one tag is used. tag:enums - defines API token names and values. Usually multiple tags ...
(from 1.3.252) (!351) * Address remaining layers/levels issues (#193/!350) * Remove explicit VUs that are duplicate with implicit VUs (#192/!349) * Disable `check-xrefs` by default for VKSC builds (!353) New Extensions: * apiext:VK_QNX_external_memory_screen_buffer (Vulkan public...
/home/${USER}/.local/share/vulkan/implicit_layer.d/steamoverlay_i386.json LAYER: /home/${USER}/.local/share/vulkan/implicit_layer.d/steamoverlay_x86_64.json LAYER: /usr/share/vulkan/implicit_layer.d/nvidia_layers.json LAYER: /usr/share/vulkan/implicit_layer.d/VkLayer_MESA_device_select....
Note: This page hosts examples for the VK_KHR_synchronization2 APIs - examples for the original synchronization APIs are now hosted here: https://github.com/KhronosGroup/Vulkan-Docs/wiki/Synchronization-Examples-(Legacy-synchronization-APIs)
Vulkan-ValidationLayers/tests/unit/sync_val_positive.cpp Line 439 in 4aa403a layout_transition.dstStageMask = VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT; That's only execution dependency, memory dependencies are resolved as you quoted above - the spec guarantees that image writes are ...