es1.1 es2.0 es3.0 es3.1 es3 gl2.1 gl4 inc mancommon .htaccess CODE_OF_CONDUCT.md Makefile README.adoc index.php README Code of conduct OpenGL-Refpages OpenGLRand OpenGL ES reference page sources, and generated HTML used as backing store for khronos.org . ...
It does not contain the OpenGL and OpenGL ES Reference Pages, which are in the KhronosGroup/OpenGL-Refpages repository. If you want to add an extension specification to the Registry, correct an existing specification, request allocation of enumerants and other controlled resources in the OpenGL /...
“Developers can now directly fix conformance bugs in place and contribute tests to make sure all vendors follow the OpenGL spec as closely as possible,” said Piers Daniell, chair of the OpenGL working group and principal engineer at NVIDIA. “A joint repository with OpenGL ES and Vulkan is ...
2 Overview of OpenGL Shading The OpenGL Shading Language is actually two closely related languages. These languages are used to create shaders for the programmable processors contained in the OpenGL processing pipeline. Unless otherwise noted in this paper, a language feature applies to all languages...
This repository includes Khronos OpenGL / OpenGL ES CTS underexternal/openglctsdirectory. For more information seeOpenGL / OpenGL ES CTS README. ANGLE for Android ANGLE can be built for Android by following the instructionshere. The resulting ANGLE shared object libraries can be linked against and...
How does Vulkan compare to OpenGL ES? What should you expect when targeting Vulkan? Misc Driver version Memory limits Setup Prerequisites:gitwithgit large file storage (git-lfs). Clone the repo with submodules using the following command: ...
https://android.googlesource.com/platform/external/deqp ,但这个测试的覆盖率并不够高,经常这个通过...
桌面及专业级GPU支持DirectX、OpenGL规范,移动处理器中的GPU则支持OpenGL ES规范,目前的主流硬件都支持OpenGL ES 3.0(但需要Android 4.3+系统)。1月份的CES展会期间,OpenGL官方组织Khronos曾宣布今年会推出OpenGL ES Next新规范,目前GDC大会开幕日上,新规范也正式定名——叫做OpenGL ES 3.1,是3.0规范的小幅升级版,大...
changed. As such OpenGL ES 3.1 is geared towards building on top of what ES 2.0 and 3.0 have already achieved, with a focus on bringing the most popular features from OpenGL 4.x down to OpenGL ES at a pace and in an order that makes the most sense for the hardware and software ...
https://android.googlesource.com/platform/external/deqp ,但这个测试的覆盖率并不够高,经常这个通过...