开发者ID:Fantasticer,项目名称:Helium,代码行数:17,代码来源:CreateTool.cpp 示例4: main_loop ▲点赞 1▼ voidmain_loop(KeyboardInput&keyboardInput){boolquit =false;AudioDataaudioData(cmdline_opt.audio_card);while(!quit) {intch = keyboardInput.ReadKey();if(ch != ERR) {std::cout<<"ch: "...
Most keyboards include two keys labeled ENTER, one on the main keyboard and one on the numeric keypad. Because these keys have the same label, assign both keys the same functionality. (Note that on some keyboards, the latter may not be available.) In text entry, pressing a text key enter...
TextSIZE sz;// string dimensionsCOLORREF crPrevText;// previous text colorCOLORREF crPrevBk;// previous background colorsize_t*pcch;HRESULT hResult;switch(uMsg){caseWM_CREATE:// Get the metrics of the current font.hdc=GetDC(hwndMain);GetTextMetrics(hdc,&tm);ReleaseDC(hwndMain,hdc);// Save...
And the types of characters are selected with operation of the shift key 3 which is provided on the key operation face of the keyboard main body 1. The contact 7 of the foot switch 6 provided outside the main body 1 and with an extension of the cord 5 is connected in parallel to ...
The next steps modify the code in the main app to use the text box. At the top of NativeTextInput.h, paste this line of code to include the header file for the text box. C++ #include"InputBufferTextBox.h"; In the private member variable section of NativeTextInput.h, paste the variabl...
main .github doc _sphinx images README.md audio.md bgm.md camera_and_viewport.md collision_detection.md components.md debug.md effects.md forge2d.md game.md gesture-input.md images.md index.md keyboard-input.md layers.md other-inputs.md oxygen.md palette.md particles.md platforms.md sp...
#include<stdio.h>#include<libevdev.h>#include<libevdev-uinput.h>intmain(intargc,char**argv){interr;structlibevdev*dev;structlibevdev_uinput*uidev;dev = libevdev_new(); libevdev_set_name(dev,"fake keyboard device"); libevdev_enable_event_type(dev, EV_KEY); ...
1 2 3 4 5 6 7 8 #include iostreamusingnamespacestd;intmain(){charinput; cin>>input;if(input==f) {//do something}return0;} Edit & run on cpp.sh or if you need to more key options, you could always replace the if statement with a switch statement ...
Plugins are generally better, for 3 main reasons (these are general reasons and not necessarily specific to this situation): Efficiency - Plugins are parsed before the game starts whereas script event commands are parsed when the game is running. The parsing is the same speed for both but one...
import time if __name__ == '__main__': timeout = 2 start_t = time.monotonic() if (inp := input(f"Enter something (you have {timeout} seconds): ", timeout)) is not None: print("Received some input:", repr(inp)) else: end_t = time.monotonic() print(f"Timed out after...