* */@Overridepublicvoidexecute(){switch(this.lastKey){caseKeyEvent.VK_UP:this.element.goUp();break;caseKeyEvent.VK_DOWN:this.element.goDown();break;caseKeyEvent.VK_LEFT:this.element.goLeft();break;caseKeyEvent.VK_RIGHT:this.element.goRight();break;default:this.element.goRest(); } } 开...
publicvoidkeyReleased(KeyEvent e){intkeyCode = e.getKeyCode();if(keyCode == KeyEvent.VK_LEFT) keyLeft =false;if(keyCode == KeyEvent.VK_RIGHT) keyRight =false;if(keyCode == KeyEvent.VK_UP) keyUp =false;if(keyCode == KeyEvent.VK_DOWN) keyDown =false;if(keyCode == KeyEvent.VK_A)...
VK_LEFT0x25向左鍵 VK_UP0x26向上鍵 VK_RIGHT0x27向右鍵 VK_DOWN0x28向下鍵 VK_SELECT0x29SELECT 鍵 VK_PRINT0x2APRINT 鍵 VK_EXECUTE0x2BEXECUTE 鍵 VK_SNAPSHOT0x2C列印畫面按鍵 VK_INSERT0x2DINS 金鑰 VK_DELETE0x2EDEL 鍵 VK_HELP0x2F說明金鑰 ...
3、E转换0x1CVK_NONCONVERTIME nonconvert0x1DVK_ACCEPTIME接受0X1EVK_MODECHANGEIME模式变更请求0x1FVK_SPACE空格键0X20VK_PRIORPAGE UP键0×21VK_NEXTPAGE DOWN键0x22VK_ENDEND键0X23VK_HOMEHOME键0X24VK_LEFT左箭头键$25 VK_UP向上箭头键0X26VK_RIGHT右箭头键0x27VK_DOWN向下箭头键0x28VK_SELECTSELECT...
IME模式变更请求 0x1F VK_SPACE 空格键 0X20 VK_PRIOR PAGE UP0×21 VK_NEXT PAGE DOWN键 0x22 VK_END END键 0X23 VK_HOME HOME键 0X24 VK_LEFT 左箭头键 $25 VK_UP 向上箭头键 0X26 VK_RIGHT 右箭头键 0x27 VK_DOWN 向下箭头键 0x28 VK_SELECT SELECT0x29 VK_PRINT PRINT键 0x2A VK_EXECUTE...
VK_XBUTTON1X1鼠标按钮 0X05 VK_XBUTTON2X2鼠标按钮 0X06 -未定义 0X07 VK_BACK退格键 0X08 VK_TAB TAB键 0X09 -保留的 0X0A-0B VK_CLEAR CLEAR键 0X0C VK_RETURN回车键 0X0D -未定义 0X0E-0F VK_SHIFT按住SHIFT键 0x10 VK_CONTROL CTRL键 0x11 VK_MENU ALT键 0X12 VK_PAUSE PAUSE键 0x...
if (GetKeyState(VK_RMENU) & 0x8000)) { // Right ALT key is down. } GetKeyState函数很有趣,因为它报告虚拟键盘状态。 此虚拟状态基于消息队列的内容,并在从队列中删除消息时更新。 当程序处理窗口消息时,GetKeyState会在每个消息排队时提供键盘快照。 例如,如果队列上的最后一条消息WM_LBUTTONDOWN,则...
但在这里{C} 我可以看到所有包括VK_RIGHT但,不VK_LEFT 键如果可以的话,请帮助,我不是真的想从的PreTranslateMessage中调用的onkeydown,我宁愿发现和解决问题 回答 × 评论会员:� 时间:2s
public class MyGame extends JFrame { static int up = KeyEvent.VK_UP; static int right = KeyEvent.VK_RIGHT; static int down = KeyEvent.VK_DOWN; static int left = KeyEvent.VK_LEFT; static int fire = KeyEvent.VK_Q; public MyGame() { // Do all the layout management and what not....
if(GetAsyncKeyState(VK_LSHIFT)&&0x8000) 对于虚键而言下面这样写逻辑是不对的,虽然结果一样: if(GetAsyncKeyState(VK_LSHIFT)) 所以让键盘的"上下左右"出发事件可以这样写: if( ::GetAsyncKeyState(VK_LEFT) & 0x8000 ) code... if( ::GetAsyncKeyState(VK_RIGHT)& 0x8000 ) ...