* */@Overridepublicvoidexecute(){switch(this.lastKey){caseKeyEvent.VK_UP:this.element.goUp();break;caseKeyEvent.VK_DOWN:this.element.goDown();break;caseKeyEvent.VK_LEFT:this.element.goLeft();break;caseKeyEvent.VK_RIGHT:this.element.goRight();break;default:this.element.goRest(); } } 开...
publicvoidkeyReleased(KeyEvent e){intkeyCode = e.getKeyCode();if(keyCode == KeyEvent.VK_LEFT) keyLeft =false;if(keyCode == KeyEvent.VK_RIGHT) keyRight =false;if(keyCode == KeyEvent.VK_UP) keyUp =false;if(keyCode == KeyEvent.VK_DOWN) keyDown =false;if(keyCode == KeyEvent.VK_A)...
虚拟键码VK值大全(Virtual-Key_Codes).doc,虚拟键码 适用于:桌面应用程序下表显示了符号常量的名称,十六进制值,鼠标或键盘等值的系统所使用的虚拟键码。按数字顺序列出的代码。 恒/描述 VK_LBUTTON 鼠标左键 0X01 VK_RBUTTON 鼠标右键 0X02 VK_CANCEL 控制中断处理 0x03
VK_HOME0x24HOME 鍵 VK_LEFT0x25向左鍵 VK_UP0x26向上鍵 VK_RIGHT0x27向右鍵 VK_DOWN0x28向下鍵 VK_SELECT0x29SELECT 鍵 VK_PRINT0x2APRINT 鍵 VK_EXECUTE0x2BEXECUTE 鍵 VK_SNAPSHOT0x2C列印畫面按鍵 VK_INSERT0x2DINS 金鑰 VK_DELETE0x2EDEL 鍵 ...
的VK_ESCAPEESC键0x1BVK_CONVERTIME转换0x1CVK_NONCONVERTIME nonconvert0x1DVK_ACCEPTIME接受0X1EVK_MODECHANGEIME模式变更请求0x1FVK_SPACE空格键0X20VK_PRIORPAGE UP键0×21VK_NEXTPAGE DOWN键0x22VK_ENDEND键0X23VK_HOMEHOME键0X24VK_LEFT左箭头键$25 VK_UP向上箭头键0X26VK_RIGHT右箭头键0x27VK_...
VK_LEFT VK_TLEFT Left. 0x26 VK_UP VK_TUP Up. 0x27 VK_RIGHT VK_TRIGHT Right. 0x28 VK_DOWN VK_TDOWN Down. 0x5B VK_LWIN VK_THOME Home screen 0x70 VK_F1 VK_TSOFT1 Softkey 1. 0x71 VK_F2 VK_TSOFT2 Softkey 2. 0x72
VK_RIGHT 27 RIGHT ARROW key VK_DOWN 28 DOWN ARROW key VK_SELECT 29 SELECT key —— 2A Original equipment manufacturer (OEM)– specific VK_EXECUTE 2B EXECUTE key VK_SNAPSHOT 2C PRINT SCREEN key for Windows 3.0 and later VK_HELP 2F HELP key VK_0 30 0 key VK_1 31 1 key VK_2 32...
When finished, PuTTY displays the new public key. Right-click on it and selectSelect All, then copy the public key into a Notepad file. Save the public key as a.txtfileor some other plaintext format.This is important–a rich text format such as.rtfor.doccan add extra formatting characte...
public class MyGame extends JFrame { static int up = KeyEvent.VK_UP; static int right = KeyEvent.VK_RIGHT; static int down = KeyEvent.VK_DOWN; static int left = KeyEvent.VK_LEFT; static int fire = KeyEvent.VK_Q; public MyGame() { // Do all the layout management and what not....
VK_SPACE20SPACEBAR VK_PRIOR21PAGE UP key VK_NEXT22PAGE DOWN key VK_END23END key VK_HOME24HOME key VK_LEFT25LEFT ARROW key VK_UP26UP ARROW key VK_RIGHT27RIGHT ARROW key VK_DOWN28DOWN ARROW key VK_SELECT29SELECT key 2ASpecific to original equipment manufacturer ...