Mods that Add Buildings New buildings are one of the most common mod types that can lead to compatibility issues. This is partially because all edits made are inside the game, not the FCS. Your best option is to test mods together, go to locations heavily modded by the authors to see if...
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You start off the game choosing from several different game starts, ranging from a squad of five nobodies to a guy with a dog or even a slave start. What you do with your game is up to you. But what exacly CAN you do? You can control up to 30 people (without mods) at once, ...
No more 32-bit support, it's impossible, the game's gotten too big to fit within the 3GB memory limitation. You can still access the older 32-bit version through Steam's [kenshi->properties->betas] tab. Initial loading time is sometimes pretty long on non-SSDs. The terrain will take...
• The "strong" new recruits are now weaker, because thats the spirit of the game. • Chance of death default increased 20%. You guys aren't dying enough. • You can now camp indoors in old buildings and ruins ...
So anyway I'm gonna try and make a few mid-sized regular updates next. Starting with improvements to the player character AI control, so that you can better automate your base. I've also got to do faction assaults, crafting, wind & fuel, switch to the the new character art, and fini...
NPC guards can man turrets. Lots of upgrades and features added to the construction set Support added for level mods (to add towns and stuff to the map) Support added for physics object attachment to characters and animals AI system tune up- better performance and no task oscillation bugs ...
One thing to keep in mind is that unless you change it using the game editor or mods you can only fight enemies 1 on 1. As a solo character you can run into a group of 10 enemies and you'll only fight 1 at a time; the other 9 will stand there with their weapons out dancing ...
Funnily enough, I did not have anything in mind for them. But I like what you got. I'll see if I can come up with them. Maybe make them a tribe that use fragment axes because of their beliefs. Also, thanks for your feedback!
How is this different than other color mods?Most of them dye armor but don't change the existing Vanilla color maps, that determine WHERE that color shows - which means you only see a splo