Using Minimize or Substitute, looking at the Pokedex, and then battling won't cause sprite corruption. OAM Updates can no longer be interrupted by V-Blank, avoiding some sprite corruption. Trainer Card transition no longer shows weird garbage on DMGs; this was due to not having enough time ...
Using Minimize or Substitute, looking at the Pokedex, and then battling won't cause sprite corruption. OAM Updates can no longer be interrupted by V-Blank, avoiding some sprite corruption. Trainer Card transition no longer shows weird garbage on DMGs; this was due to not having enough time ...
Using Minimize or Substitute, looking at the Pokedex, and then battling won't cause sprite corruption. OAM Updates can no longer be interrupted by V-Blank, avoiding some sprite corruption. Trainer Card transition no longer shows weird garbage on DMGs; this was due to not having enough time ...
Using Minimize or Substitute, looking at the Pokedex, and then battling won't cause sprite corruption. OAM Updates can no longer be interrupted by V-Blank, avoiding some sprite corruption. Trainer Card transition no longer shows weird garbage on DMGs; this was due to not having enough time ...
Using Minimize or Substitute, looking at the Pokedex, and then battling won't cause sprite corruption. OAM Updates can no longer be interrupted by V-Blank, avoiding some sprite corruption. Trainer Card transition no longer shows weird garbage on DMGs; this was due to not having enough time ...
Using Minimize or Substitute, looking at the Pokedex, and then battling won't cause sprite corruption. OAM Updates can no longer be interrupted by V-Blank, avoiding some sprite corruption. Trainer Card transition no longer shows weird garbage on DMGs; this was due to not having enough time ...
Using Minimize or Substitute, looking at the Pokedex, and then battling won't cause sprite corruption. OAM Updates can no longer be interrupted by V-Blank, avoiding some sprite corruption. Trainer Card transition no longer shows weird garbage on DMGs; this was due to not having enough time ...
Using Minimize or Substitute, looking at the Pokedex, and then battling won't cause sprite corruption. OAM Updates can no longer be interrupted by V-Blank, avoiding some sprite corruption. Trainer Card transition no longer shows weird garbage on DMGs; this was due to not having enough time ...
Using Minimize or Substitute, looking at the Pokedex, and then battling won't cause sprite corruption. OAM Updates can no longer be interrupted by V-Blank, avoiding some sprite corruption. Trainer Card transition no longer shows weird garbage on DMGs; this was due to not having enough time ...
Using Minimize or Substitute, looking at the Pokedex, and then battling won't cause sprite corruption. OAM Updates can no longer be interrupted by V-Blank, avoiding some sprite corruption. Trainer Card transition no longer shows weird garbage on DMGs; this was due to not having enough time ...