【DL】三代目JSB..solo曲也是古风婊鸭看来鸡哥哥那首是普度众生的一首ballad噜 「Link」激しく燃える 二つの炎永远に消えることなくUh~その全てを抱き缔めていたい孤独さをごまかす様に何度も触れ合っていたね终わ
xcodebuild: unknown build action '/users/zhangaidi/desktop/sdk/jsb-link/fram 这里有几个可能的问题和解决方案: 命令格式错误: 确保你使用的命令格式正确。xcodebuild命令通常遵循以下格式: bash xcodebuild [-project <projectname>] [-target <targetname>]... [<buildsetting>=&...
Re: https://github.com/cocos/3d-tasks/issues/18866 Changelog Continuous Integration This pull request: needs automatic test cases check. Manual trigger with @cocos-robot run test cases after...
<link>https://forum.cocos.org/t/jsb-cocostudio/6553</link><description>经职业吐槽和版主hanrea两位大哥的指引,终于在jsb上成功的用上了cocostudio。在这里简单的把在jsb上使用cocostudio的步骤说一下。以下步骤是基于cocos2dx-3.0 beta2版本的,其他版本没有尝试过,大体应该是一致的。 首先,在win32工程中将...
By default, the S-Function is now compiled using the flagJSBSIM_STATIC_LINKsince JSBSim is supplied as a static library in the Windows installer (PR#735). Developer Removed theMessagesfeature as it was unused and was using astaticmember that could lead to a segmentation fault when using seve...
JSB and NTV link up for additional satellite operation.(Brief Article)Osaki, TadTelevision Asia
(DEFAULT_VERTEX_SHADER, MULTI_TEXTURES_FRAGMENT_SHADER);this.shader.addAttribute(cc.ATTRIBUTE_NAME_POSITION, cc.VERTEX_ATTRIB_POSITION);this.shader.addAttribute(cc.ATTRIBUTE_NAME_TEX_COORD, cc.VERTEX_ATTRIB_TEX_COORDS);this.shader.link();this.shader.updateUniforms();//绑定位置,这个是cocos封装后...
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)UnrealEngine\Plugins\JSBSimFlightDynamicsModel\Source\ThirdParty\JSBSim\Lib</OutDir> <IntDir Condition="'$(Config...
三代目JSB【150..Link 激烈燃烧的两团火炎永远不会消失Uh~只想用尽全力拥抱你为了掩饰孤独一次次触碰着彼此感觉天荒地老永无终结就这样两个人到无人知晓的地方这是不被允许的事情这被爱的形状…激烈燃烧的两团火炎合二为一永
();program.initWithString(Filter.DEFAULT_VERTEX_SHADER,Filter.SEPIA_FRAGMENT_SHADER);program.addAttribute(cc.ATTRIBUTE_NAME_POSITION,cc.VERTEX_ATTRIB_POSITION);//cocos会做初始化的工作program.addAttribute(cc.ATTRIBUTE_NAME_TEX_COORD,cc.VERTEX_ATTRIB_TEX_COORDS);program.link();program.updateUniforms();/...