* If `array` can't be split evenly, the final chunk will be the remaining * elements. * * @since 3.0.0 * @category Array * @param {Array} array The array to process. * @param {number} [size=1] The length of each chunk * @returns {Array} Returns the new array of chunks. *...
我认为使用拼接的这种方式最干净:splitToChunks(array, parts) { let result = []; for (let i = parts; i > 0; i--) { result.push(array.splice(0, Math.ceil(array.length / i))); } return result;}例如,对于parts = 3,您将占剩余部分的1/3,然后是1/2,然后是数组的其余部分。Math.ceil...
into two Lanes"), action: { click: splitLaneHandler(2), }, }, }); } if (element.height >= 180) { assign(actions, { "lane-divide-three": { group: "lane-divide", className: "bpmn-icon-lane-divide-three", title: translate("Divide into three Lanes"), action: { click: split...
// Can be viewed here export const addBackgroundBit = (count: number, horizonSpawn: boolean = false) => { // If we're spawning on the horizon, always spawn at a position far away from the player // Otherwise, place the rocks at certain intervals into the distance- let zOffset = (...
By passing thebundleRendera client webpack build manifest generated byvue-server-renderer/client-plugin, the renderer can infer the proper build assets that need to be preloaded (e.g. code-split async chunks, images, and fonts). When using together with thetemplateoption,and appropriatetags will...
chunks: 'all', // Split our code into smaller chunks to assist caching for our clients }, }, }) 6、配置 TypeScript 环境 我们需要做的下一件事是配置 TypeScript 环境以允许我们使用来自 JavaScript 文件的导入。为此,请创建一个tsconfig.json文件并粘贴以下详细信息: ...
.clauses()- split-up sentences into multi-term phrases .chunks()- split-up sentences noun-phrases and verb-phrases .hyphenated()- all terms connected with a hyphen or dash like'wash-out' .phoneNumbers()- things like'(939) 555-0113' ...
(cutCount*this.cutSize);}}/*** 获取等长的分片* @returns {Array}*/getChunks(){returnthis.readyCache;}/*** 获取数据包的最后一小节* @returns {*}*/getRemainChunks(){if(this._cache.length<=this.cutSize){returnthis._cache;}else{this.cut();returnthis.getRemainChunks();}}}module.exports...
UniformArrayNode Add support for mat2, mat3 and mat4 types. #30051 (@holtsetio) Fix getNodeType(). #30058 (@sunag) UniformGroup Delete unused file. #30002 (@Mugen87) WebGLRenderer Add transmission render target scale. #30018 (@michaeldll) Allow for binding and rendering into a 2d...
Split ShaderChunk.normal_fragment into ShaderChunks.normal_fragment_begin and ShaderChunks.normal_fragment_maps. The semantics of AnimationAction.repetition has changed. The first run of the animation is now taken into account. Removed copyIndicesArray() from BufferAttribute. Removed getWorldRotation()...