window.event:getTa1CursorPosition.caller.arguments[0];varoTa1=document.getElementById(obj);try{if(oTa1.value=="")return0;varcursurPosition=-1;if(oTa1.selectionStart){//非IE浏览器cursurPosition=oTa1.selectionStart; }else{//IEvarrngSel=document.selection.createRange();//建立选择域varrngTxt=...
Until recently there was no standard way of determining the position of the mouse cursor within the browser. The W3C standards say that the current mouse cursor position within the browser window when an event is triggered should be given byevent.clientXandevent.clientYto obtain the distance from...
cursorPos = range.text.length; } else if (inputElement.selectionStart || inputElement.selectionStart == '0') { // 其他现代浏览器 cursorPos = inputElement.selectionStart; } return cursorPos; } // 使用示例 var input = document.getElementById('myInput'); console.log(getCursorPosition(input))...
// 使用rangy库来获取光标位置 function getCursorPositionWithRangy(editableDiv) { rangy.init(); const selection = rangy.getSelection(); if (selection.rangeCount > 0) { const range = selection.getRangeAt(0); return range.toString().length; } return 0; } ...
let cursor = document.getElementById("cursor"); let btn1 = document.getElementById("btn1"); let btn2 = document.getElementById("btn2"); let rect = btn2.getBoundingClientRect(); let finalPositionX = rect.left + rect.width/2; ...
popupMenu.isEmpty(element, 'bpmn-replace')) {popupMenu.open(element, 'bpmn-replace', {cursor: { x: event.clientX + 10, y: event.clientY + 10 }})// 设置画布点击清除事件const canvas = modeler.get<Canvas>('canvas')const container = canvas.getContainer()const closePopupMenu = (ev) =>...
可以使用 CSS 的cursor属性自定义鼠标悬停在元素上时的光标样式。 .custom-cursor{cursor:url('custom-cursor.png'), auto; }鼠标悬停时会显示自定义光标 响应式图像 使用srcset属性可以根据设备的像素密度加载不同分辨率的图像。 自动播放音频/视频 使用autoplay属性可以使音频或视频在...
setDraggingCursor(cursor: String) none 设置拖拽地图时的鼠标指针样式。参数cursor应符合CSS的cursor属性规范 getDraggingCursor() String 返回拖拽地图时的鼠标指针样式 setMinZoom(zoom: Number) none 设置地图允许的最小级别。取值不得小于地图类型所允许的最小级别 setMaxZoom(zoom: Number) none 设置地图允许的最...
group.position.set(control.position.x,control.position.y,control.position.z); //判断是否接触到了模型 rotation.copy(control.getWorldDirection().multiply(new THREE.Vector3(-1, 0, -1))); //判断鼠标按下的方向 var m = new THREE.Matrix4(); ...
,"relinkingTool.toHandleArchetype":objGo(go.Shape,"Diamond",{segmentIndex:-1,cursor:"pointer",desiredSize:newgo.Size(8,8),fill:"darkred",stroke:"tomato"}),"linkReshapingTool.handleArchetype":objGo(go.Shape,"Diamond",{desiredSize:newgo.Size(7,7),fill:"lightblue",stroke:"deepskyblue"}),...