sportLight.distance=10;sportLight.shadow.radius=10;// 阴影映射宽度,阴影映射高度sportLight.shadow.mapSize.set(512,512);sportLight.position.set(0,15,0);// 光照射的方向sportLight.target.position.set(0,0,0);sportLight.castShadow=true;scene.add(sportLight);} 创建加载GLTF模型函数,使用Threejs提供...
// 获取对象某个属性的地址,p是对象的首地址,offset是偏移,kHeapObjectTag是对象的标记,算地址的时候需要减掉 #define FIELD_ADDR(p, offset) \ (reinterpret_cast<byte*>(p) + offset - kHeapObjectTag) // 读写一个字节的内容 #define READ_BYTE_FIELD(p, offset) \ (*reinterpret_cast<byte*>(FIELD...
canvas->clear(SK_ColorTRANSPARENT);if(fInspectedLayer >= 0) {//when it's a layer event we're viewing, we use the layer manager to render it.fLayerManager->drawLayerEventTo(surface, fInspectedLayer, fp); }else{//otherwise, its a frame at the top level.frames[fp]->drawTo(surface->...
defaultValue : result } function baseGet(object, path) { path = castPath(path, object) let index = 0 const length = path.length while (object != null && index < length) { object = object[toKey(path[index++])] } return (index && index == length) ? object : undefined } function ...
# .castShadow : Boolean 对象是否被渲染到阴影贴图中。默认值为false。 # .children : Object3D 含有对象的子级的数组。请参阅Group来了解将手动对象进行分组的相关信息。 # .customDepthMaterial : Material 渲染到深度贴图时此材质要使用的自定义深度材质。 当使用DirectionalLight或SpotLight进行阴影投射时,如果您...
基本类型(即int,short,long,byte,float,double,boolean,char)在栈区分配空间,所有的对象都在堆(Heap)中分配空间。按照这思路来谈下JavaScript。 最新的 ECMAScript 标准定义了 7 种数据类型: 6 种原始类型-基本数据类型(按值访问) Null (js中的数据在底层是以二进制存储,如果前三位为0,那么就会判定为object,...
JS convertion from string to boolean http://stackoverflow.com/questions/263965/how-can-i-convert-a-string-to-boolean-in-javascript The first answer from the answer list: You should probably be cautious about using these two methods for your specific needs: var myBool =Boolean("false");// ...
Since it is difficult to accurately predict the shape of a simple shape change, I have added support for forced replacement of transposition parameters using JSON files. #6-7-replace-weights-or-constant-values-in-const-op-and-add-transpose-or-reshape-or-cast-or-squeeze-or-unsqueeze-or-add-...
skipBotDetection<[boolean]> If true, bot detection will completely be skipped (bots will be detected as regular devices). Defaults tofalse. versionTruncation<[0 | 1 | 2 | 3 | null]> Passingnulldisables version truncation, so full versions will be returned. Defaults to1, only minor versions...
This is used to type cast server date/time values to JavaScript Date object and vice versa. This can be 'local', 'Z', or an offset in the form +HH:MM or -HH:MM. (Default: 'local') connectTimeout: The milliseconds before a timeout occurs during the initial connection to the MySQL...