传递一个命名函数给作为回调参数,而不是传递匿名函数例:async.js 库可以帮助我们处理多重Ajax requests/responses,如: 1 async.parallel([ 2 function( done ) { 3 GMaps.geocode({ 4 address: toAddress, 5 callback: function( result ) { 6 done( null, result ); 7 } 8 }); 9 }, 10 function(...
Notice that we have bindings in this directive. After$compilecompiles and links, it will try to match directives on the element’s children. This means you can compose directives of other directives. We’ll see how to do that inan examplebelow. 注意这样我们就做了指令的绑定。$comple编译和链...
+ (JSValue*)valueWithDouble:(double)value inContext:(JSContext *)context;+ (JSValue*)valueWithInt32:(int32_t)value inContext:(JSContext *)context;- (NSArray*)toArray; - (NSDictionary *)toDictionary; 在讲类型转换前,我们先了解一下JS这门语言的变量类型。根据ECMAScript(可以理解为JS的标准)...
iaa.AddToHueAndSaturation((-20, 20)), # change hue and saturation # either change the brightness of the whole image (sometimes # per channel) or change the brightness of subareas iaa.OneOf([ iaa.Multiply((0.9, 1.1), per_channel=0.5), iaa.FrequencyNoiseAlpha( exp...
Certain TSL modules have been moved from core to addons, see https://github.com/mrdoob/three.js/issues/29505. Mipmaps are now always generated when Texture.generateMipmaps is set to true irrespective of the texture filter settings. When exporting non-PBR materials with GLTFExporter, the valu...
{ "plugins": ["transform-async-to-generator"] } 你也可以用env preset的 target 参数"node": "current"替代. 应用程序 Koa 应用程序是一个包含一组中间件函数的对象,它是按照类似堆栈的方式组织和执行的。 Koa 类似于你可能遇到过的许多其他中间件系统,例如 Ruby 的 Rack ,Connect 等,然而,一个关键的设...
Since the library uses functions like Array#forEach, older browsers require shims to provide missing functions.To use the shim, add the shim before the script tag that loads xlsx.js:<!-- add the shim first --> <!-- after the shim is referenced, add the library --> The script als...
add babel object assign transform plugin 7年前 .editorconfig add support for bower/npm 10年前 .esdoc.json add esdoc config 7年前 .eslintrc.js Remove all instances of Array.from 7年前 .gitignore allow to commit docs 7年前 .mversionrc ...
{addErrorHandlerIfEventEmitter(emitter,errorHandler);// {5}}returniterator;functioneventHandler(...args){// {6}constpromise=.shift();if(promise){// 以下等价于 promise.resolve({ value: args, done: false });PromiseResolve(createIterResult(args,false));}else{// for await...of 遍历器内部...
scene.add(pointLight); **4. 创建、导出并加载模型文件loader** 创建模型,可以使用three.js editor进行创建或者用three.js的基础模型生成类进行生成,相对复杂的或者比较特殊的模型需要使用建模工具进行创建(c4d、3dmax等)。 使用three.js editor进行创建,可添加基本几何体,调整几何体的各种参数(位置、颜色、材质等)...