//divis an object reference to a <div> element with class="foo bar"div.classList.remove("foo");div.classList.add("anotherclass");// if visible is set remove it, otherwiseadditdiv.classList.toggle("visible");//add/remove visible, depending ontestconditional, i less than10div.classList....
行{3} 新的原型就是 ObjectSetPrototypeOf 的第二个参数 AsyncIteratorPrototype。 行{4} eventTargetAgnosticAddListener 是对事件注册监听器,里面还是用的事件触发器对象的 on() 方法 emitter.on(name, listener) 。 行{5} addErrorHandlerIfEventEmitter 判断事件名如果不等于 'error' 同时注册一个 error 事件的...
var texture = new THREE.TextureLoader().load('./point.png'); new THREE.OBJLoader().load('./model.obj', function (object) { // object 模型文件数据 }, onProgress, onError); **5. 将导入到模型文件转换成粒子系统Points** 获取模型的坐标值。 拷贝粒子坐标值到新建属性position1上 ,这个作为粒...
vue3.0、element-plus、typescript开发前端。 界面高仿微信。 其他:使用 fetch 发送ajax 请求,支持跨域,electron 支持打包成为exe,也支持linux 和 mac。 系统是在RuoYi-vue(https://gitee.com/y_project/RuoYi-Vue) 的基础上开发的,但是把数据库操作改成mybatis-plus,原先的是mybatis(如果你想完全迁移到RuoYi系统...
import * as THREE from 'three'; import {ObjectControls} from 'threeJS-object-controls'; Create a new instance of Controls, passig 3 arguments: camera renderer element the mesh(s) to move var controls = new ObjectControls(camera, renderer.domElement, myMesh); ...
document.body.appendChild( renderer.domElement ); const geometry = new THREE.BoxGeometry(); const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); ...
renderer.domElement.addEventListener("mousedown", (event) => { mouse.x = (event.clientX / window.innerWidth) * 2 - 1; mouse.y = -(event.clientY / window.innerHeight) * 2 + 1; raycaster.setFromCamera(mouse, camera); const intersects = raycaster.intersectObjects(cubes, true); ...
The Mapbox GL JSaddLayermethod adds a Mapbox style layer to the map's style. The only required parameter foraddLayeris a Mapbox style layer object. It also accepts an optionalbeforeparameter, which is the ID of an existing layer to insert the new layer before. If you omit this argument...
document.body.appendChild(renderer.domElement); //坐标轴辅助器 const axes = new THREE.AxesHelper(20) scene.add(axes) //轨道控制器 const controls = new OrbitControls(camera, renderer.domElement); camera.position.set(4, 2, 6); controls.update(); ...
Add UI elements to the add-in The example add-in consists of a few components. Static element descriptions are located in the Default.aspx file. Dynamic element descriptions and code for all components are located in the App.js file. For comments regarding the c...