}// This model has 2 feature ID textures, so two lines of code are generated.// Other models might store feature IDs in attributes rather than textures so different code// would be generated.voidinitializeFeatureIds(outFeatureIds featureIds, ProcessedAttributes attributes) { featureIds.featureId_...
Then Mapbox GL JS initializes the map on the page and returns your Map object. Extends Evented. new Map class(options: Object) Parameters NameDescription options(Object) options.accessToken(string)(default null) If specified, map will use this token instead of the one defined in mapboxgl....
ArraySchema of type Player only at the moment export class State extends Schema { @type({ map: Player }) players = new MapSchema<Player>(); } export class GameRoom extends Room<State> { // Colyseus will invoke when creating the room instance onCreate(options: any) { // initialize ...
2)加入连接:写上你想写的字3)在新窗口打开连接:写上要写的字消除连接的下划线在新窗口打开连接:写上你想写的字4)移动字体(走马灯):<marquee>写上你想写的字</marquee>5)字体加粗:写上你想写的字6)字体斜体:写上你想写的字7)字体下划线: 写上你想写的字8)字体删除线: 写上你想写的字9)字体加大: ...
(this.initialize) { this.date = realDate; } else { this.date = new Date(); } this.render({value: this.date}); }, current: true, left: 0, component: null }, nextMonth: { scope: function() { this.date = this.getFirstdateInMonth(); this.date = this.getCalDate(this.date, ...
options.randomandoptions.rngare only meaningful on the very first call tov1(), where they may be passed to initialize the internalnodeandclockseqfields. Example: import{v1asuuidv1}from'uuid';uuidv1();// ⇨ '2c5ea4c0-4067-11e9-9bdd-2b0d7b3dcb6d' ...
方法GlobeSurfaceTileProvider.prototype.initialize的作用: 作用①是判断影像图层是否顺序有变化,有则对瓦片四叉树的每个QuadtreeTile的 data 成员上的数据瓦片重排列 作用②是释放掉GlobeSurfaceTileProvider上上一帧遗留下来待销毁的VertexArray 函数clearTileLoadQueue作用更简单,清空了QuadtreePrimitive对象上三个私有数组成员...
if (FastInitializeDerivedMap(isolate, function, constructor, 11. constructor_initial_map)) { 12. return handle(function->initial_map(), isolate); 13. } 14. } 15. Handle<Object> prototype; 16. if (new_target->IsJSFunction()) { 17. Handle<JSFunction> function = Handle<JSFunction>::...
// Initialize the signature canvas init: function() { // Set up the canvas this.$canvas = $(canvasFixture).appendTo(this.$element); this.$canvas.attr({ width: this.settings.width, height: this.settings.height }); this.$canvas.css({ ...
// Here we initialize the multiplier variable randomly. const multiplier = g.variable('multiplier', Array2D.randNormal([1, 3])); // Top level graph methods take Tensors and return Tensors. const outputTensor = g.matmul(multiplier, inputTensor); const costTensor = g.meanSquaredCost(output...