1 AWT Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize(); double width = screenSize.getWidth(); double height = screenSize.getHeight()
intcenterX = screenSize.width /2;intcenterY = screenSize.height /2; 然后还要知道窗体的大小然后就知道了窗体的中心点 Dimension jfSize =this.getSize();inthalfwidth = jfSize.width /2;inthalfHeight = jfSize.height /2; 完整代码 Dimension screenSize =Toolkit.getDefaultToolkit().getScreenSize();int...
getScreenSize(); double width = screenSize.getWidth(); double height = screenSize.getHeight(); 1. 2. 3. 2 javafx Rectangle2D screenRectangle = Screen.getPrimary().getBounds(); double width = screenRectangle.getWidth(); double height = screenRectangle.getHeight(); 1. 2. 3....
public SizeFrame(){ //获取屏幕大小 Toolkit toolkit = Toolkit.getDefaultToolkit(); Dimension screenSize = toolkit.getScreenSize(); int height = screenSize.height; int width = screenSize.width; //设置框架大小为屏幕大小长宽各一半 setSize(width/2, height/2); Image image = new ImageIcon("icon,gif...
Screen screen = Screen.getPrimary(); Rectangle2D rect = screen.getVisualBounds(); Canvas canvas = new Canvas(rect.getWidth()/2 + 50, rect.getHeight()/2 + 300 ); final GraphicsContext graphicsContext = canvas.getGraphicsContext2D(); ...
java.lang.Object javafx.scene.Node javafx.scene.Camera javafx.scene.ParallelCamera すべての実装されたインタフェース: Styleable、EventTarget public classParallelCameraextendsCamera 透視投影補正を使用せずにシーンをレンダリングするためのパラレル・カメラを指定します。
contextMenu.getItems().addAll(item1, item2); final TextField textField = new TextField("Type Something"); textField.setContextMenu(contextMenu); Control.setContextMenu(javafx.scene.control.ContextMenu)convenience method can be used to set a context menu on on any control. The example above...
size)和类型(type):size=0,代表这个Box是文件的最后一个Box; size=1,说明Box的长度需要更多的...
Screen 屏幕 Stage 窗体 Window 窗体 WindowEvent窗体事件 Popup 弹窗 PopupWindow 弹窗 DirectoryChooser 文件夹选择器 FileChooser 文件选择器 FileChooser.ExtensionFilter 文件后缀过滤器 还有三个枚举类 Modality 窗体模态框类型 PopupWindow.AnchorLocation 弹窗位置 ...
javafx.stage.Screen start { stage(title: 'GroovyFX Draw', visible: true) { scene = scene(id: "sc", fill: WHITE, width: Screen.getPrimary() .getVisualBounds().getWidth(), height: Screen.getPrimary() .getVisualBounds().getHeight()) { canvas = canvas(id: "drawcanvas", width: bind...