With raytracing set up for the lowest of the lows. 3rd You literally have dlss in "windows edition". And it works pretty well, with anything you will throw at it. 4th I understand difficulty in implementing dlss, but fsr should have no problem being there. Author SuperFurias commented ...
Fixed a bug which could cause the Spyglass to appear as if it’s being thrown when using a custom skin (MCPE-127498) 修复了使用自定义皮肤时使用望远镜时望远镜渲染得就像要被扔出去一样的问题 Fixed emissive light propagation in ray tracing mode by increasing irradiance cache sample size (MCPE-135...
DirectX Raytracing feature testMesh Shader feature testPCI Express feature testSampler Feedback feature testVRS feature testNVIDIA DLSS feature testIntel XeSS feature testAMD FSR feature testUnsupported benchmarksHelp with error messages3DMark Windows FAQ...