def index_numbers(numbers): result = [] for number in numbers: result.append(number*1.5) return result my_list = [1,2,10,20,30] index_numbers(my_list) This regular function can be converted to a generator function by using theyieldkeyword: def index_numbers(numbers): for number in ...
Optional index into the array.Return ValueAn instance of checked_array_iterator.RemarksThe make_checked_array_iterator function is defined in the stdext namespace.This function takes a raw pointer—which would ordinarily cause concern about bounds overrun—and wraps it in a checked_array_iterator ...
To get both the element of a vector and its index, you can use enumerate() method, which returns a tuple containing the index and the item on each iteration:let v = vec![1, 2, 3]; for (i, n) in v.iter().enumerate() { println!("v[{}] = {}", i, n); } // output:...
publicvoidListPathPoints(PaintEventArgs e, GraphicsPath myPath, GraphicsPathIterator myPathIterator,intxOffset,intlistType){// Get the total number of points for the path,// and the arrays of the points and types.intmyPathPointCount = myPath.PointCount; PointF[] myPathPoints = myPath.Path...
Find(func(index int, value interface{}) bool { return value.(int)%2 == 0 && value.(int)%3 == 0 }) if foundIndex != -1 { fmt.Println("Number divisible by 2 and 3 found is", foundValue, "at index", foundIndex) // value: 6, index: 4 } square := set.Map(func(index ...
(outmyStartIndex,outmyEndIndex); e.Graphics.DrawString("Marker "+ i.ToString() +": Start: "+ myStartIndex.ToString()+" End: "+ myEndIndex.ToString(), myFont, myBrush,200, j); j +=20; }// Draw the total number of points to the screen.j +=20;intmyPathTotalPoints = myPath...
Create a GraphicsPathIterator.GraphicsPathIterator myPathIterator =newGraphicsPathIterator(myPath);intmyStartIndex;intmyEndIndex;boolmyIsClosed;// get the number of Subpaths.intnumSubpaths = myPathIterator.NextSubpath(myPath,outmyIsClosed); numSubpaths -=1;// Rewind the Iterator.myPathIterator...
GraphicsPathIterator myPathIterator = new GraphicsPathIterator(myPath); int myStartIndex; int myEndIndex; bool myIsClosed; // get the number of Subpaths. int numSubpaths = myPathIterator.NextSubpath(myPath, out myIsClosed); numSubpaths -= 1; // Rewind the Iterator. myPathI...
publicvoidListPathPoints(PaintEventArgs e, GraphicsPath myPath, GraphicsPathIterator myPathIterator,intxOffset,intlistType){// Get the total number of points for the path,// and the arrays of the points and types.intmyPathPointCount = myPath.PointCount; PointF[] myPathPoints = myPath.Path...
GraphicsPathIterator myPathIterator = new GraphicsPathIterator(myPath); int myStartIndex; int myEndIndex; // Rewind the Iterator. myPathIterator.Rewind(); // Draw the Markers and their start and end points // to the screen. j=20; for(i=0;i<3;i++) { myPathIterator.NextMarker(...