隐形物品框命令:/give 用户名 item_frame 1 {EntityTag:{Invisible:1b}}BGM:按顺序Serenity - Lofi Hip HopLakey Inspired - Blue Boi#我的世界 #游戏日常 #mc不灭 #服务器 #生存 35 2 13 分享 举报发布时间:2023-11-24 11:04 全部评论 大家都在搜: 震(我的世界名上海PZK抖音) ......
ChristopherHaws deleted the bug/prevent-click-through-empty-item-frame branch January 1, 2023 00:11 Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment Reviewers No reviews Assignees No one assigned Labels None yet Projects None yet Milest...
MC-91465 Item Frame contents are shaded with no respect to orientation Resolved relates to MC-51059 Items in Item Frames doesn't have shading Resolved MC-81834 "shade" tag does not work for item models Resolved MC-123199 Lighting renders incorrectly on item frames oriented vertically Reso...
2. /give @p minecraft:item_frame 3. /give @p minecraft:bucket (or your favorite item) 4. place the item frame on a wall. 5. With the bucket, press both mouse buttons with the right button pressed slightly earlier than the left. 6. If the item did not place, or if the item pop...
开发者ID:WarzoneMC,项目名称:Warzone,代码行数:21,代码来源:BuildFilterType.java 示例2: onItemFrameDamage ▲点赞 3▼ importorg.bukkit.entity.ItemFrame;//导入依赖的package包/类@EventHandler(priority = EventPriority.LOW, ignoreCancelled =true)publicvoidonItemFrameDamage(finalEntityDamageByEntityEvent e...
itemGroup.[ModID]=脑强的物品栏publicclassCreativeTabsRedoextendsCreativeTabs{publicstaticCreativeTabsRedo tab_no_idea =newCreativeTabsRedo();publicCreativeTabsRedo(){super(no_ideaFrame.NAME); }publicItemStack getTabIconItem(){returnnewItemStack(no_ideaItems.itemBestSword);//表示物品栏的图标} ...
AddRightFrame Addrow AddRulerHorizontal AddRulerVertical AddScreen AddSnippet AddState AddStateGroup AddStyleRule AddTable AddTablet AddTeamProject AddTest AddTestGroup AddTextFile AddThread AddToCollection AddToDependancyGraph AddToDependancyGraphAncestor AddTopFrame AddToRowAbove AddToRowBelow AddToSolu...
AddRightFrame Addrow AddRulerHorizontal AddRulerVertical AddScreen AddSnippet AddState AddStateGroup AddStyleRule AddTable AddTablet AddTeamProject AddTest AddTestGroup AddTextFile AddThread AddToCollection AddToDependancyGraph AddToDependancyGraphAncestor AddTopFrame AddToRowAbove AddToRowBelow AddToSo...
原文:Get the item in this frame 返回: 展示框内的物品 setItem void setItem(ItemStack item) 设置在展示框内的物品. 原文:Set the item in this frame 参数: item - 新的物品 setItem void setItem(ItemStack item, boolean playSound) Set the item in this frame 参数: item - the new item playSou...
}if(mapStack.isOnItemFrame()) { EntityItemFrame entityitemframe = mapStack.getItemFrame(); BlockPos blockpos = entityitemframe.getHangingPosition();this.updateDecorations(1, player.worldObj,"frame-"+ entityitemframe.getEntityId(), (double)blockpos.getX(), (double)blockpos.getZ(), (...