Is there a way to exclude this layer from the unlock all command? As a default, Illustrator seems to constrain angles in 45°: increments: 45°, 90°, 135°, 180° ect. Obviously, these are not so useful for isometric drawing. Is it possible to override these with 30° or 120° inc...
Rotate3d about the X axis by -45° (this will tilt the circle back to be on a plane parallel to the plane of the cylinder in your drawing). Rotate3d about Y axis by -45° Rotate3d about x axis by -35.2644° This will place the circle in the correct orientation but becaus...
Hey everybody, I need help finding the correct angle for a isometric drawing, I’m also look to see if someone has a formula to find the correct angle in a ISOdrawing. I’am a beginner so please bare with me, I’am looking to see how would I get the 60 degree angle. Any help ...
Make the left side the same way, by drawing lines from the middle and bottom points of your center line extending left at a 30-degree angle. Connect those lines with a vertical line to complete the left side of the cube. 5. Draw the top side. ...
the bottom of the grid. A game using 64x32 might actually use 64px x 128px images for objects such as walls -- or rather, each section of wall that fits exactly on one grid space. Using tall tiles is useful for drawing objects in the correct z-order. But more on that another time...
As a default, Illustrator seems to constrain angles in 45°: increments: 45°, 90°, 135°, 180° ect. Obviously, these are not so useful for isometric drawing. Is it possible to override these with 30° or 120° increments? Thanks in advance Views...