VULKAN Support 1.3 1.3 1.2 1.3 DirectX 12 Ultimate 12 Ultimate 12 Ultimate 12 Ultimate Shader Model 6.6 6.6 6.7 6.7 OpenGL 4.6 4.6 4.6 4.6 OpenCL 3.0 3.0 3.0 3.0 Virtual GPU (vGPU) software support — NVIDIA Virtual PC (vPC) and Virtual Applications (vApps), ...
For my own projects Mid-range devices are probably even more important area, and also, if internal solution with TAA is possible outside of FSR, it's fine to have it. If FSR 2.0 will have Vulkan version, it's also fine to see, which one is better. Totally up to you, guys. ...
Imagine if the AMD benchmarks had used Vulkan for the Nvidia cards and ROCm for the AMD cards? people would be crying blue murder Reactions: Pierce2623, Makaveli and Peksha LaDiabless Feb 4, 2025 2 5 10 Feb 4, 2025 #50 Makaveli said: This is ...
Nvidia benchamaks their cards with CUDA and Vulkan with the AMD cards and declares victory Imagine if the AMD benchmarks had used Vulkan for the Nvidia cards and ROCm for the AMD cards? people would be crying blue murder I'd argue whoever won ran their...
https://github.com/cgisky1980/ai00_rwkv_server Fastest GPU inference API with vulkan (good for nvidia/amd/intel) https://github.com/harrisonvanderbyl/rwkv-cpp-cuda Fast GPU inference with cuda/amd/vulkan https://github.com/Blealtan/RWKV-LM-LoRA LoRA finetuning https://github.com/TheRamU...
AMD CodeXL 2.1 is out and searing hot with Vulkan June 01, 2016, 06:00:20 PM A new CodeXL release is out!...CodeXL now supports capturing a trace of Vulkan™ frames for games and apps running on Microsoft Windows®.We've also added UI enhancements to detail Microsoft DirectX...
It works regardless of the API used for games and applications such as DirectX / Vulkan / OpenGL. Shader Model 6.5 DirectX 12 Ultimate (DX 12.2) DirectX 12 Raytracing Tier 1.1 DirectX 12 Mesh Shader DirectX 12 Sampler Feedback: Texture Streaming, Texture-Space Shading DirectX 12 Video ...
Vulkan Sniper Elite 5 DOOM Eternal Wolfenstein Youngblood Red Dead Redemption 2 Ghost Recon: Breakpoint World War Z Strange Brigade Rainbow 6 Siege DX12 God of War Ghostwire: Tokyo Dying Light 2 Forza Horizon 5 Call of Duty: Vanguard
It works across multiple OSs and supports multiple APIs (DirectX® 11, 12, and Vulkan®). It is easy for developers to integrate, and it does not require any special per-game training or history information from previous frames. It also complements other FidelityFX technologies we have ...
Vulkan Runtime Libraries is the successor to OpenGL. However, VulkanRT isn’t a full replacement for OpenGL, as there are still multiple use-case scenarios that OpenGL’s less-complex nature is better suited for. Vulkan Runtime Libraries serves a similar purpose toDirect3D12. However, unlike ...