Vulkan Runtime Libraries is a graphic standard installed by display card manufacturers like AMD, Intel, NVIDIA. It is a collection of software programs that brings functions and utility. In short, it’s essential for better graphics performance in any of your gaming experience. It’s important t...
For my own projects Mid-range devices are probably even more important area, and also, if internal solution with TAA is possible outside of FSR, it's fine to have it. If FSR 2.0 will have Vulkan version, it's also fine to see, which one is better. Totally up to you, guys. ...
https://github.com/cgisky1980/ai00_rwkv_server Fastest GPU inference API with vulkan (good for nvidia/amd/intel) https://github.com/harrisonvanderbyl/rwkv-cpp-cuda Fast GPU inference with cuda/amd/vulkan https://github.com/Blealtan/RWKV-LM-LoRA LoRA finetuning https://github.com/TheRamU...
adding “support for automatically downloading pre-compiled GPU shaders, reducing first loading times and stuttering for Vulkan games running on Windows and Linux.” At the time it was an always-on feature and didn’t work with AMD hardware. ...
To showcase the improvements, AMD was able to share some “super early numbers” that compare using Work Graphs versus Execute Indirect when using anRX 7900 XTX. Execute Indirect is a feature in modern graphic APIs, such as DirectX 12 and Vulkan, that allows the GPU to perform draw or dis...
You can then type in for the display driver function and chipset drivers from AMD and VULKAN and whatever apps are running to ENABLE it in a config.ini or settings.ini text file or in windows registry. You need to type things like EXTREME or INFINITYSAM and then EXTREMESMARTACCESSMEMORY ....
@FileNotFound__, I feel you, what's even worse than an older AMD card is when you bought a new one that they only optimized for DirectX12 or Vulkan; for example, my RX 480. You need minimum i5 4670K single threaded performance to get a good non-DX12 experience o...
jousting, when it wasn’t clear who would win) that have subsequently died off, and recently there have been a spate of “new architecture” libraries that seek to cut out a lot of the bloat, like Vulkan does — Metal (for iOS) and Mantle (for AMD hardware), as a couple of ...
Vulkan Runtime Libraries is the successor to OpenGL. However, VulkanRT isn’t a full replacement for OpenGL, as there are still multiple use-case scenarios that OpenGL’s less-complex nature is better suited for. Vulkan Runtime Libraries serves a similar purpose toDirect3D12. However, unlike ...
GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program...