parallelism when executing instructions, meaning that more instructions can be executed simultaneously and therefore more work can be done in less time than with one single-core processor. this makes multicore processors ideal for intensive computing tasks like video editing or 3d rendering. what are...
VR gaming is much more resource intensive than monitor gaming. In short, that’s because the render resolution is much higher than the 1080p displays used by most PC users today. Not to mention, VR games must also be rendered in 3D and anywhere from 72 to 144 FPS depending ...
VR device, etc) is to run fpsVR while you are playing. So you can view the CPU frametimes and the GPU frametimes, and the reprojection treshold (for 90Hz is 1000/90=11.11 miliseconds).
having multiple cpu cores can help improve gaming performance by allowing the system to handle multiple tasks simultaneously, such as rendering graphics and processing user input. however, not all games are optimized to take advantage of multiple cores. how do cpu cores impact virtual reality (vr)...
Several dozen renders vs 1 is always much much more GPU and CPU intensive, this is not a matter of opinion but a simple fact of realtime 3d graphics for lightfield displays, be it VR or other multiscopic lightfield displays. And Why can’t they just render the areas of each layer ...
NOTE: this is done at compile time and is quite CPU intensive, therefore it's possible you'll have to play with @setEvalBranchQuota to make it compile.To finish our example, passing the proper type allows it compile:var stmt =
Using virtual reality requires more intensive system requirements than a traditional gaming experience. Unlike the usual 1080p computer display, VR headsets call for a 2560×1200 resolution in 3D and a speed of 90 FPS. For Oculus Rift, these are the recommended system requirements: ...
For CPU intensive computing like video editing or gaming, you’ll want a higher clock speed close to 4.0 GHz, while basic computing needs don’t require such an advanced clock speed. Although processor cores and speed are both important, the CPU isn’t the only thing to consider when buying...
NOTE: baking is a computationally intensive task, and the time required for completing it can vary based on the hardware (in particular, for Scenario 2). By default, Progressive GPU Lightmapper is selected, switch back to CPU in case of low-performance graphics adapters. Also, to pick a spe...
The current PowerVR Rogue graphics IP roadmap Power is particularly relevant for mid- and high-end devices; independent reviewers have seen countless examples of platformsthrottling under graphics-intensive tasks. All PowerVR GPUs are designed to deliver sustained high performance while minimising heat ...