game-development unreal-engine software-engineeringBacktracking Question ExpertBy @tiny656 on 2024-08-27Hello! I am an expert in world knowledge, skilled in using backtracking questioning strategies to help you gain a deeper understanding and analysis of issues. Please enter a question, and I will...
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I asked Jorgensen aboutTowerborne’screative style. “We began the art direction by leaning into what we’ve done previously on Banner Saga, meaning thatTowerborneshould look like you’re playing in a beautifully animated feature film,” explains Jorgensen. “Using Unreal Engine on this title ha...
📘 Related Resource:Check Out Version Control Fundamentals From Unreal Engine HQ So, it should come as no surprise that many game development teams using Unreal also use Perforce version control — Helix Core. The two tools are tightly integrated, which helps your team work together more efficie...
Final-pixel imagery made easy The Path Tracer is a DXR-accelerated, physically accurate progressive rendering mode in Unreal Engine that can be enabled without requiring any additional setup. In 4.27, a range of improvements make the Path Tracer viable for creating final-pixel imagery comparable to...
We only support Windows 64 bit plateform, and Unreal 5. Disclaimer: This is my first project using Unreal and OpenVDB/NanoVDB, this plugin started as an educational project to learn the engine. Unreal is definitely complex and I'm sure there are other and smarter ways to integrate such volu...
In-game overlays allow you to interact with friends and place orders while in game, but this feature can also cause Unreal Engine is exiting due to D3D device being lost, according to some users. If you’re using overlays provided byDiscord,SteamorGeForce Experience, follow the instructions be...
Hello, my name is Andrey Dyakov, and I’m the CTO of Mundfish, the developer behind the upcoming gameAtomic Heart. This tech blog will cover some of the technologies we are using to develop our title and will primarily focus on how we’re leveraging Unreal’sGameplay Ability System(...
Maybe the most recognizable benefit of using Unity is its ease of use. That’s why so many beginners choose Unity as their engine of choice. It uses C# which is considered easy, it has a very intuitive interface, and the architecture is straightforward (objects and components, that’s prett...
first in beta form in July, then in the finalUnity 2021.2 Tech Streamrelease in October. We also addedsupport for Unreal® Engine, with aplug-in for UE4 v4.27.1(or greater) released in November, making it very easy for developers using Unreal Engine to quickly add FSR to their games....