Fixed a logic bug in the separateTileX function that would sometimes cause tunneling of big sprites through small tiles.RequirementsGames created with Phaser require a modern web browser that supports the canvas tag. This includes Internet Explorer 9+, Firefox, Chrome, Safari and Opera. It also ...
Thank you to everyone who has encouraged us along the way. To those of you who worked with Phaser during its various incarnations, and who released full games with it despite there being zero API documentation available: you are our heroes. It's your kind words and enthusiasm, as well as ...
Thank you to everyone who has encouraged us along the way. To those of you who worked with Phaser during its various incarnations, and who released full games with it despite there being zero API documentation available: you are our heroes. It's your kind words and enthusiasm, as well as ...
Sprite.animation.stop no longer needs an animation name parameter, will default to stopping the current animation. Fixed the license in package.json Fixed a logic bug in the separateTileX function that would sometimes cause tunneling of big sprites through small tiles.Requirements...