In an interview presentation for the Taipei Game Show (which can be seen in its entirety on YouTube, courtesy of Bandai Namco), FromSoftware's Yasuhiro Kitao mentions that the story in Elden Ring will unfold more like that of Sekiro. NPCs will have more direct dialogue, giving the player ...
The lack of a marketing budget or the unwillingness to spend extra money on advertising leads to the fact that players simply do not know about really good indie games. Therefore, once again we remind you of the importance of promoting your indie g...
andSekiro: Shadows Die Twicewas no different in that regard. InSekiro: Shadows Die Twicespecifically, enemy names changed a lot and routes that we used were blocked off. We usually avoid getting too specific with such tales!
It's presented as a flashy action RPG in the vein of Nier Automata, now with a dose of parrying from Sekiro: Shadows Die Twice and a distinctly Korean aesthetic. And it is basically that, just with somehow even more sexually exaggerated character designs. Indeed, even some of the ...
First impressions of From Software's latest - Whether or not you've played From Software's previous action titles before, you're not prepared for Sekiro: Sha...
It’s still really hard Wormface is a huge jerk. Credit: From Software/Steam From Software made Elden Ring more friendly, but not easier. This is still a very challenging game. Longtime Souls fans love to say these games "aren’t that hard," but they are the last people you should ...
Others would need updates to "unlock" the frame rates, but various Xbox One games we've tested, like State of Decay 2, Monster Hunter: World, and Sekiro: Shadows Die Twice see vast improvements. Even games that are capped at 30 FPS see improvements, with a vast reduction in lost frames...
A good time at that. This was a towering fella with a West Country accent, a gnarled staff, and a chip on his shoulder. Even with two of us, it took many, many attempts to defeat him. He was a typical Souls boss, with signposted attacks that hit HARD. Never unfair, but always ...
- Hard to top. - I mean, really it is-- there's not too many places you can go from there. Well, why don't we go full see-through because see-through translucent controllers are coming back, and we have that with us, the Sky Cipher controller. And you know the Duke. But have...
Blocking isn’t nearly as effective, and Warrick the Torn, the huge boss that capped off this demo, was weak to parry attacks. It doesn’t feel as good as it does in games likeSekiro: Shadows Die TwiceorPrince of Persia: The Lost Crowndue to the isometric perspective, but it’s still...